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Searched refs:fFixedVertexBuffer (Results 1 – 3 of 3) sorted by relevance

/third_party/skia/src/gpu/tessellate/
DPathCurveTessellator.cpp222 fFixedVertexBuffer = rp->findOrMakeStaticBuffer(GrGpuBufferType::kVertex, in prepareFixedCountBuffers()
243 if (!fFixedVertexBuffer || !fFixedIndexBuffer) { in drawFixedCount()
248 flushState->bindBuffers(fFixedIndexBuffer, chunk.fBuffer, fFixedVertexBuffer); in drawFixedCount()
DPathWedgeTessellator.cpp283 fFixedVertexBuffer = rp->findOrMakeStaticBuffer(GrGpuBufferType::kVertex, in prepareFixedCountBuffers()
304 if (!fFixedVertexBuffer || !fFixedIndexBuffer) { in drawFixedCount()
310 flushState->bindBuffers(fFixedIndexBuffer, chunk.fBuffer, fFixedVertexBuffer); in drawFixedCount()
DPathTessellator.h158 sk_sp<const GrGpuBuffer> fFixedVertexBuffer; variable