Searched refs:fFlatInterpolationSupport (Results 1 – 19 of 19) sorted by relevance
67 bool flatInterpolationSupport() const { return fFlatInterpolationSupport; } in flatInterpolationSupport()250 bool fFlatInterpolationSupport : 1; variable
46 fFlatInterpolationSupport = false; in GrShaderCaps()123 writer->appendBool("Flat interpolation support", fFlatInterpolationSupport); in dumpJSON()
68 bool flatInterpolationSupport() const { return fFlatInterpolationSupport; } in flatInterpolationSupport()282 bool fFlatInterpolationSupport : 1; variable
48 fFlatInterpolationSupport = false; in GrShaderCaps()133 writer->appendBool("Flat interpolation support", fFlatInterpolationSupport); in dumpJSON()
32 fShaderCaps->fFlatInterpolationSupport = options.fFlatInterpolationSupport; in GrMockCaps()
33 fShaderCaps->fFlatInterpolationSupport = options.fFlatInterpolationSupport; in GrMockCaps()
102 bool fFlatInterpolationSupport = true; variable104 return fFlatInterpolationSupport; in flatInterpolationSupport()
107 bool fFlatInterpolationSupport = false; member
134 bool fFlatInterpolationSupport = false; member
19 fShaderCaps->fFlatInterpolationSupport = true; in GrDawnCaps()
25 fShaderCaps->fFlatInterpolationSupport = true; in GrDawnCaps()
156 mockOptions.fFlatInterpolationSupport = true; in run()
836 shaderCaps->fFlatInterpolationSupport = ctxInfo.glslGeneration() >= k130_GrGLSLGeneration; in initGLSL()838 shaderCaps->fFlatInterpolationSupport = in initGLSL()844 shaderCaps->fPreferFlatInterpolation = shaderCaps->fFlatInterpolationSupport && in initGLSL()
231 shaderCaps->fFlatInterpolationSupport = true; in initShaderCaps()
910 shaderCaps->fFlatInterpolationSupport = ctxInfo.glslGeneration() >= k130_GrGLSLGeneration; in initGLSL()912 shaderCaps->fFlatInterpolationSupport = in initGLSL()919 shaderCaps->fPreferFlatInterpolation = shaderCaps->fFlatInterpolationSupport && in initGLSL()
561 shaderCaps->fFlatInterpolationSupport = true; in initShaderCaps()
367 shaderCaps->fFlatInterpolationSupport = true;
696 shaderCaps->fFlatInterpolationSupport = true; in initShaderCaps()
490 shaderCaps->fFlatInterpolationSupport = true;