Searched refs:fHasCustomColorOutput (Results 1 – 5 of 5) sorted by relevance
220 if (!fHasCustomColorOutput) { in enableCustomOutput()221 fHasCustomColorOutput = true; in enableCustomOutput()249 return fHasCustomColorOutput ? DeclaredColorOutputName() : "sk_FragColor"; in getPrimaryColorOutputName()253 return fHasCustomColorOutput && in primaryColorOutputIsInOut()
156 bool hasCustomColorOutput() const override { return fHasCustomColorOutput; } in hasCustomColorOutput()214 bool fHasCustomColorOutput = false; variable
59 writer.writeBool(meta->fHasCustomColorOutput); in PackCachedShaders()113 meta->fHasCustomColorOutput = reader->readBool(); in UnpackCachedShaders()
25 bool fHasCustomColorOutput = false; member
193 meta.fHasCustomColorOutput = fFS.hasCustomColorOutput(); in storeShaderInCache()585 if (meta.fHasCustomColorOutput && caps.bindFragDataLocationSupport()) { in PrecompileProgram()