Searched refs:fIndexBufferUniqueID (Results 1 – 4 of 4) sorted by relevance
190 , fIndexBufferUniqueID(SK_InvalidUniqueID) { in GrGLVertexArray()210 if (fIndexBufferUniqueID != glBuffer->uniqueID()) { in bindWithIndexBuffer()214 fIndexBufferUniqueID = glBuffer->uniqueID(); in bindWithIndexBuffer()222 fIndexBufferUniqueID.makeInvalid(); in invalidateCachedState()
124 GrGpuResource::UniqueID fIndexBufferUniqueID; variable
184 , fIndexBufferUniqueID(SK_InvalidUniqueID) { in GrGLVertexArray()204 if (fIndexBufferUniqueID != glBuffer->uniqueID()) { in bindWithIndexBuffer()207 fIndexBufferUniqueID = glBuffer->uniqueID(); in bindWithIndexBuffer()215 fIndexBufferUniqueID.makeInvalid(); in invalidateCachedState()