Searched refs:fInputAttribs (Results 1 – 2 of 2) sorted by relevance
38 gpArgs->fPositionVar = proc.fInputAttribs.front().asShaderVar(); in onEmitCode()67 fInputAttribs.reset(); in reset()72 fInputAttribs.emplace_back("point", kFloat2_GrVertexAttribType, kFloat2_GrSLType); in reset()73 this->setVertexAttributes(fInputAttribs.begin(), 1); in reset()83 fInputAttribs.emplace_back("X", instanceAttribType, shaderVarType); in reset()84 fInputAttribs.emplace_back("Y", instanceAttribType, shaderVarType); in reset()86 this->setInstanceAttributes(fInputAttribs.begin(), fInputAttribs.count()); in reset()
28 SkSTArray<2, Attribute> fInputAttribs; variable