Searched refs:fPostLocalMatrix (Results 1 – 13 of 13) sorted by relevance
/third_party/flutter/skia/src/gpu/ |
D | GrFPArgs.h | 43 const SkMatrix* fPostLocalMatrix = nullptr; member 78 if (fPostLocalMatrix) { in WithPostLocalMatrix() 79 fStorage.setConcat(*fPostLocalMatrix, lm); in WithPostLocalMatrix() 80 fPostLocalMatrix = fStorage.isIdentity() ? nullptr : &fStorage; in WithPostLocalMatrix() 82 fPostLocalMatrix = &lm; in WithPostLocalMatrix()
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/third_party/flutter/skia/src/gpu/gradients/generated/ |
D | GrLinearGradientLayout.cpp | 83 if (!grad.totalLocalMatrix(args.fPreLocalMatrix, args.fPostLocalMatrix)->invert(&matrix)) { in Make()
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D | GrRadialGradientLayout.cpp | 86 if (!grad.totalLocalMatrix(args.fPreLocalMatrix, args.fPostLocalMatrix)->invert(&matrix)) { in Make()
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D | GrSweepGradientLayout.cpp | 117 if (!grad.totalLocalMatrix(args.fPreLocalMatrix, args.fPostLocalMatrix)->invert(&matrix)) { in Make()
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D | GrTwoPointConicalGradientLayout.cpp | 266 if (!grad.totalLocalMatrix(args.fPreLocalMatrix, args.fPostLocalMatrix)->invert(&matrix)) { in Make()
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/third_party/flutter/skia/src/gpu/gradients/ |
D | GrRadialGradientLayout.fp | 40 if (!grad.totalLocalMatrix(args.fPreLocalMatrix, args.fPostLocalMatrix)->invert(&matrix)) {
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D | GrLinearGradientLayout.fp | 47 if (!grad.totalLocalMatrix(args.fPreLocalMatrix, args.fPostLocalMatrix)->invert(&matrix)) {
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D | GrSweepGradientLayout.fp | 57 if (!grad.totalLocalMatrix(args.fPreLocalMatrix, args.fPostLocalMatrix)->invert(&matrix)) {
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D | GrTwoPointConicalGradientLayout.fp | 182 if (!grad.totalLocalMatrix(args.fPreLocalMatrix, args.fPostLocalMatrix)->invert(&matrix)) {
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/third_party/flutter/skia/src/shaders/ |
D | SkRTShader.cpp | 140 if (!this->totalLocalMatrix(args.fPreLocalMatrix, args.fPostLocalMatrix)->invert(&matrix)) { in asFragmentProcessor()
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D | SkPictureShader.cpp | 347 auto lm = this->totalLocalMatrix(args.fPreLocalMatrix, args.fPostLocalMatrix); in asFragmentProcessor()
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D | SkImageShader.cpp | 190 const auto lm = this->totalLocalMatrix(args.fPreLocalMatrix, args.fPostLocalMatrix); in asFragmentProcessor()
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D | SkPerlinNoiseShader.cpp | 1410 const auto localMatrix = this->totalLocalMatrix(args.fPreLocalMatrix, args.fPostLocalMatrix); in asFragmentProcessor()
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