Searched refs:fQuadCount (Results 1 – 4 of 4) sorted by relevance
413 SkAutoConicToQuads() : fQuadCount(0) {} in SkAutoConicToQuads()429 fQuadCount = 1 << pow2; in computeQuads()430 SkPoint* pts = fStorage.reset(1 + 2 * fQuadCount); in computeQuads()431 fQuadCount = conic.chopIntoQuadsPOW2(pts, pow2); in computeQuads()442 int countQuads() const { return fQuadCount; } in countQuads()450 int fQuadCount; // #quads for current usage variable
485 SkAutoConicToQuads() : fQuadCount(0) {} in SkAutoConicToQuads()501 fQuadCount = 1 << pow2; in computeQuads()502 SkPoint* pts = fStorage.reset(1 + 2 * fQuadCount); in computeQuads()503 fQuadCount = conic.chopIntoQuadsPOW2(pts, pow2); in computeQuads()514 int countQuads() const { return fQuadCount; } in countQuads()522 int fQuadCount; // #quads for current usage variable
57 int quadCount() const { return fQuadCount; } in quadCount()70 int fQuadCount; member in __anon0a97326f0111::DrawAtlasOp112 fQuadCount = spriteCount; in DrawAtlasOp()239 fQuadCount += that->quadCount(); in onCombineIfPossible()
71 int quadCount() const { return fQuadCount; } in quadCount()84 int fQuadCount; member in __anon69d151a10111::DrawAtlasOpImpl128 fQuadCount = spriteCount; in DrawAtlasOpImpl()282 fQuadCount += that->quadCount(); in onCombineIfPossible()