Searched refs:fRestoreCount (Results 1 – 8 of 8) sorted by relevance
78 fRestoreCount = that.fRestoreCount;81 that.fRestoreCount = -1;116 int fRestoreCount; variable
78 fRestoreCount = that.fRestoreCount;81 that.fRestoreCount = -1;118 int fRestoreCount; variable
65 , fRestoreCount(canvas->getSaveCount()) { in ScopedTransformContext()81 fCanvas->restoreToCount(this->fRestoreCount); in ~ScopedTransformContext()
102 , fRestoreCount(canvas->getSaveCount()) {} in ScopedRenderContext()105 if (fRestoreCount >= 0) { in ~ScopedRenderContext()106 fCanvas->restoreToCount(fRestoreCount); in ~ScopedRenderContext()
117 , fRestoreCount(canvas->getSaveCount()) {} in ScopedRenderContext()120 if (fRestoreCount >= 0) { in ~ScopedRenderContext()127 fCanvas->restoreToCount(fRestoreCount); in ~ScopedRenderContext()
112 , fRestoreCount(0){ in SaveCountingCanvas()131 ++fRestoreCount; in willRestore()138 unsigned int getRestoreCount() const { return fRestoreCount; } in getRestoreCount()144 unsigned int fRestoreCount; member in SaveCountingCanvas
110 , fRestoreCount(0){ in SaveCountingCanvas()129 ++fRestoreCount; in willRestore()136 unsigned int getRestoreCount() const { return fRestoreCount; } in getRestoreCount()142 unsigned int fRestoreCount; member in SaveCountingCanvas
125 const int fRestoreCount; variable