Searched refs:fTestMask (Results 1 – 15 of 15) sorted by relevance
93 static_assert(4 == offsetof(Face, fTestMask)); in operator ==()94 static_assert(2 == sizeof(Face::fTestMask)); in operator ==()202 fTestMask = user.fTestMask & userMask; in reset()206 fTestMask = clipBit | (user.fTestMask & userMask); in reset()210 fTestMask = clipBit; in reset()214 fRef = (clipBit | user.fRef) & (fTestMask | fWriteMask); in reset()278 static_assert(4 == offsetof(Face, fTestMask)); in genKey()279 static_assert(2 == sizeof(Face::fTestMask)); in genKey()
81 SkASSERT(stencil->fCCWFace.fTestMask == stencil->fCWFace.fTestMask); in bindPipeline()
49 uint16_t fTestMask; // Bitwise "and" to perform on fRef and stencil values before testing. member
93 GR_STATIC_ASSERT(4 == offsetof(Face, fTestMask)); in operator ==()94 GR_STATIC_ASSERT(2 == sizeof(Face::fTestMask)); in operator ==()202 fTestMask = user.fTestMask & userMask; in reset()206 fTestMask = clipBit | (user.fTestMask & userMask); in reset()210 fTestMask = clipBit; in reset()214 fRef = (clipBit | user.fRef) & (fTestMask | fWriteMask); in reset()497 GR_STATIC_ASSERT(4 == offsetof(Face, fTestMask)); in genKey()498 GR_STATIC_ASSERT(2 == sizeof(Face::fTestMask)); in genKey()
67 result.readMask = face.fTestMask;97 faceKey->fReadMask = face.fTestMask;
65 result.readMask = face.fTestMask;95 faceKey->fReadMask = face.fTestMask;
464 SkASSERT(frontFace.fTestMask == backFace.fTestMask); in fill_in_depth_stencil_state()466 dsDesc->StencilReadMask = frontFace.fTestMask; in fill_in_depth_stencil_state()472 dsDesc->StencilReadMask = stencilSettings.singleSidedFace().fTestMask; in fill_in_depth_stencil_state()
254 uint16_t testMask = stencilSettings.frontAndBack().fTestMask; in flushPathStencilSettings()259 testMask != fHWPathStencilSettings.frontAndBack().fTestMask) { in flushPathStencilSettings()
2640 GrGLint mask = face.fTestMask; in set_gl_stencil()
217 state.stencilReadMask = front.fTestMask; in create_depth_stencil_state()222 state.stencilReadMask = frontAndBack.fTestMask; in create_depth_stencil_state()
236 opState->compareMask = stencilFace.fTestMask; in setup_stencil_op_state()
234 opState->compareMask = stencilFace.fTestMask; in setup_stencil_op_state()
237 state.stencilReadMask = front.fTestMask; in create_depth_stencil_state()
2453 GrGLint mask = face.fTestMask; in set_gl_stencil()