Searched refs:fTileRows (Results 1 – 2 of 2) sorted by relevance
26 int fTileRows = 8; member in TextureUploadSample71 fTileRows = kMaxTileSize/fTileSize; in onChar()76 fTileRows = kMaxTileSize/fTileSize; in onChar()97 int textureCount = fTileRows * fTileCols; in initializeTextures()120 int textureCount = fTileRows * fTileCols; in onDrawContent()130 for (int y = 0; y < fTileRows; y++) { in onDrawContent()144 float numTiles = fTileRows*fTileCols; in onAnimate()
26 int fTileRows = 8; member in TextureUploadSample71 fTileRows = kMaxTileSize/fTileSize; in onChar()76 fTileRows = kMaxTileSize/fTileSize; in onChar()97 int textureCount = fTileRows * fTileCols; in initializeTextures()122 int textureCount = fTileRows * fTileCols; in onDrawContent()132 for (int y = 0; y < fTileRows; y++) { in onDrawContent()146 float numTiles = fTileRows*fTileCols; in onAnimate()