Searched refs:fUseFlipRTUniform (Results 1 – 11 of 11) sorted by relevance
69 bool fUseFlipRTUniform = false; member71 return fUseFlipRTUniform == that.fUseFlipRTUniform;
130 ThreadContext::Inputs().fUseFlipRTUniform = true; in Convert()
85 if (outInputs->fUseFlipRTUniform) { in createVkShaderModule()100 if (inputs.fUseFlipRTUniform) { in installVkShaderModule()
125 if (inputs[shaderType].fUseFlipRTUniform) { in loadHLSLFromCache()170 if (program->fInputs.fUseFlipRTUniform) { in compileD3DProgram()
476 ThreadContext::Inputs().fUseFlipRTUniform = true; in convertIdentifier()480 ThreadContext::Inputs().fUseFlipRTUniform = true; in convertIdentifier()
1804 fRTFlipName = fProgram.fInputs.fUseFlipRTUniform in writeFunctionDeclaration()1867 if (fProgram.fInputs.fUseFlipRTUniform && fInterfaceBlockNameMap.empty()) { in writeFunctionDeclaration()1994 if (fProgram.fInputs.fUseFlipRTUniform) { in writeInterfaceBlock()2377 if (!wroteInterfaceBlock && fProgram.fInputs.fUseFlipRTUniform) { in writeInterfaceBlocks()
1545 if (fProgram.fInputs.fUseFlipRTUniform) { in writeInputVars()
3023 if (fProgram.fInputs.fUseFlipRTUniform && appendRTFlip && type.isStruct()) { in writeInterfaceBlock()
94 if (shaderLibrary != nil && inputs.fUseFlipRTUniform) {848 precompiledLibs->fRTFlip = inputs[kFragment_GrShaderType].fUseFlipRTUniform;
150 if (inputs.fUseFlipRTUniform) { in addInputVars()
441 if (inputs->fUseFlipRTUniform) { in createShaderModule()