Searched refs:face_reg_index (Results 1 – 1 of 1) sorted by relevance
285 int face_reg_index = -1; in do_allocate_reserved_registers() local332 face_reg_index = m_reserved_registers++; in do_allocate_reserved_registers()333 m_front_face_reg = std::make_shared<GPRValue>(face_reg_index,0); in do_allocate_reserved_registers()338 m_shaderio.add_input(new ShaderInputSystemValue(TGSI_SEMANTIC_FACE, face_reg_index)); in do_allocate_reserved_registers()343 if (face_reg_index < 0) in do_allocate_reserved_registers()344 face_reg_index = m_reserved_registers++; in do_allocate_reserved_registers()346 m_sample_mask_reg = std::make_shared<GPRValue>(face_reg_index,2); in do_allocate_reserved_registers()350 m_shaderio.add_input(new ShaderInputSystemValue(TGSI_SEMANTIC_SAMPLEMASK, face_reg_index)); in do_allocate_reserved_registers()