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Searched refs:face_reg_index (Results 1 – 1 of 1) sorted by relevance

/third_party/mesa3d/src/gallium/drivers/r600/sfn/
Dsfn_shader_fragment.cpp285 int face_reg_index = -1; in do_allocate_reserved_registers() local
332 face_reg_index = m_reserved_registers++; in do_allocate_reserved_registers()
333 m_front_face_reg = std::make_shared<GPRValue>(face_reg_index,0); in do_allocate_reserved_registers()
338 m_shaderio.add_input(new ShaderInputSystemValue(TGSI_SEMANTIC_FACE, face_reg_index)); in do_allocate_reserved_registers()
343 if (face_reg_index < 0) in do_allocate_reserved_registers()
344 face_reg_index = m_reserved_registers++; in do_allocate_reserved_registers()
346 m_sample_mask_reg = std::make_shared<GPRValue>(face_reg_index,2); in do_allocate_reserved_registers()
350 m_shaderio.add_input(new ShaderInputSystemValue(TGSI_SEMANTIC_SAMPLEMASK, face_reg_index)); in do_allocate_reserved_registers()