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Searched refs:fallback_always (Results 1 – 4 of 4) sorted by relevance

/third_party/mesa3d/src/gallium/auxiliary/util/
Du_vbuf.h62 bool fallback_always; member
Du_vbuf.c293 caps->fallback_always = true; in u_vbuf_get_caps()
317 caps->fallback_always = true; in u_vbuf_get_caps()
318 caps->fallback_always |= caps->rewrite_restart_index; in u_vbuf_get_caps()
322 caps->fallback_always = true; in u_vbuf_get_caps()
325 caps->fallback_always = caps->rewrite_ubyte_ibs = true; in u_vbuf_get_caps()
329 caps->fallback_always = true; in u_vbuf_get_caps()
334 caps->fallback_always = true; in u_vbuf_get_caps()
336 if (!caps->fallback_always && !caps->user_vertex_buffers) in u_vbuf_get_caps()
/third_party/mesa3d/src/gallium/auxiliary/cso_cache/
Dcso_context.c237 if (caps.fallback_always || in cso_init_vbuf()
242 cso->always_use_vbuf = caps.fallback_always; in cso_init_vbuf()
/third_party/mesa3d/docs/relnotes/
D21.2.0.rst4119 - util/vbuf: flag fallback_always if any prim types are missing from restart modes