Searched refs:ff_state (Results 1 – 2 of 2) sorted by relevance
3561 nine_state_resize_transform(struct nine_ff_state *ff_state, unsigned N) in nine_state_resize_transform() argument3563 unsigned n = ff_state->num_transforms; in nine_state_resize_transform()3568 ff_state->transform = REALLOC(ff_state->transform, in nine_state_resize_transform()3572 ff_state->transform[n] = nine_state_identity; in nine_state_resize_transform()3573 ff_state->num_transforms = N; in nine_state_resize_transform()3577 nine_state_access_transform(struct nine_ff_state *ff_state, D3DTRANSFORMSTATETYPE t, in nine_state_access_transform() argument3600 if (index >= ff_state->num_transforms) { in nine_state_access_transform()3603 nine_state_resize_transform(ff_state, index + 1); in nine_state_access_transform()3605 return &ff_state->transform[index]; in nine_state_access_transform()3609 nine_state_set_light(struct nine_ff_state *ff_state, DWORD Index, in nine_state_set_light() argument[all …]
639 nine_state_resize_transform(struct nine_ff_state *ff_state, unsigned N);