Searched refs:first_variant (Results 1 – 2 of 2) sorted by relevance
2365 for (iter = sel->first_variant; iter; iter = iter->next_variant) { in si_shader_select_with_key()2516 sel->first_variant = shader; in si_shader_select_with_key()2540 sel->first_variant = shader; in si_shader_select_with_key()3185 sctx->shader.vs.current = sel ? sel->first_variant : NULL; in si_bind_vs_shader()3264 sctx->shader.gs.current = sel ? sel->first_variant : NULL; in si_bind_gs_shader()3295 sctx->shader.tcs.current = sel ? sel->first_variant : NULL; in si_bind_tcs_shader()3318 sctx->shader.tes.current = sel ? sel->first_variant : NULL; in si_bind_tes_shader()3392 sctx->shader.ps.current = sel ? sel->first_variant : NULL; in si_bind_ps_shader()3485 struct si_shader *p = sel->first_variant, *c; in si_destroy_shader_selector()
433 struct si_shader *first_variant; /* immutable after the first variant */ member