Searched refs:fixed_pt_position_index (Results 1 – 2 of 2) sorted by relevance
2445 int pos_index = -1, face_index = -1, fixed_pt_position_index = -1; in r600_update_ps_state() local2464 fixed_pt_position_index = i; in r600_update_ps_state()2552 if (fixed_pt_position_index != -1) { in r600_update_ps_state()2554 S_0286D0_FIXED_PT_POSITION_ADDR(rshader->input[fixed_pt_position_index].gpr); in r600_update_ps_state()
3326 int pos_index = -1, face_index = -1, fixed_pt_position_index = -1; in evergreen_update_ps_state() local3362 fixed_pt_position_index = i; in evergreen_update_ps_state()3490 if (fixed_pt_position_index != -1) { in evergreen_update_ps_state()3492 S_0286D0_FIXED_PT_POSITION_ADDR(rshader->input[fixed_pt_position_index].gpr); in evergreen_update_ps_state()