Searched refs:floatToHalfBits (Results 1 – 6 of 6) sorted by relevance
/third_party/skia/third_party/externals/swiftshader/src/Pipeline/ |
D | SpirvShaderImage.cpp | 1240 …packed[0] = floatToHalfBits(As<SIMD::UInt>(texel[0]), false) | floatToHalfBits(As<SIMD::UInt>(texe… in WriteImage() 1241 …packed[1] = floatToHalfBits(As<SIMD::UInt>(texel[2]), false) | floatToHalfBits(As<SIMD::UInt>(texe… in WriteImage() 1255 …packed[0] = floatToHalfBits(As<SIMD::UInt>(texel[0]), false) | floatToHalfBits(As<SIMD::UInt>(texe… in WriteImage() 1263 …packed[0] = ((floatToHalfBits(As<SIMD::UInt>(Max(As<SIMD::Float>(texel[0]), SIMD::Float(0.0f))), f… in WriteImage() 1264 …((floatToHalfBits(As<SIMD::UInt>(Max(As<SIMD::Float>(texel[1]), SIMD::Float(0.0f))), false) & SIMD… in WriteImage() 1265 …((floatToHalfBits(As<SIMD::UInt>(Max(As<SIMD::Float>(texel[2]), SIMD::Float(0.0f))), false) & SIMD… in WriteImage() 1268 packed[0] = floatToHalfBits(As<SIMD::UInt>(texel[0]), false); in WriteImage()
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D | ShaderCore.cpp | 582 SIMD::UInt floatToHalfBits(SIMD::UInt floatBits, bool storeInUpperBits) in floatToHalfBits() function 625 auto halfBits = floatToHalfBits(As<UInt4>(Max(value, Float4(0.0f))), true); in r11g11b10Pack()
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D | SpirvShaderGLSLstd450.cpp | 452 dst.move(0, floatToHalfBits(val.UInt(0), false) | floatToHalfBits(val.UInt(1), true)); in EmitExtGLSLstd450()
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D | ShaderCore.hpp | 224 sw::SIMD::UInt floatToHalfBits(sw::SIMD::UInt floatBits, bool storeInUpperBits);
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/third_party/skia/third_party/externals/swiftshader/src/Shader/ |
D | ShaderCore.hpp | 375 void floatToHalfBits(Float4& dst, const Float4& floatBits, bool storeInUpperBits);
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D | ShaderCore.cpp | 1230 void ShaderCore::floatToHalfBits(Float4& dst, const Float4& floatBits, bool storeInUpperBits) in floatToHalfBits() function in sw::ShaderCore 1270 floatToHalfBits(d.x, s0.x, false); in packHalf2x16() 1271 floatToHalfBits(d.x, s0.y, true); in packHalf2x16()
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