Home
last modified time | relevance | path

Searched refs:floatToHalfBits (Results 1 – 6 of 6) sorted by relevance

/third_party/skia/third_party/externals/swiftshader/src/Pipeline/
DSpirvShaderImage.cpp1240 …packed[0] = floatToHalfBits(As<SIMD::UInt>(texel[0]), false) | floatToHalfBits(As<SIMD::UInt>(texe… in WriteImage()
1241 …packed[1] = floatToHalfBits(As<SIMD::UInt>(texel[2]), false) | floatToHalfBits(As<SIMD::UInt>(texe… in WriteImage()
1255 …packed[0] = floatToHalfBits(As<SIMD::UInt>(texel[0]), false) | floatToHalfBits(As<SIMD::UInt>(texe… in WriteImage()
1263 …packed[0] = ((floatToHalfBits(As<SIMD::UInt>(Max(As<SIMD::Float>(texel[0]), SIMD::Float(0.0f))), f… in WriteImage()
1264 …((floatToHalfBits(As<SIMD::UInt>(Max(As<SIMD::Float>(texel[1]), SIMD::Float(0.0f))), false) & SIMD… in WriteImage()
1265 …((floatToHalfBits(As<SIMD::UInt>(Max(As<SIMD::Float>(texel[2]), SIMD::Float(0.0f))), false) & SIMD… in WriteImage()
1268 packed[0] = floatToHalfBits(As<SIMD::UInt>(texel[0]), false); in WriteImage()
DShaderCore.cpp582 SIMD::UInt floatToHalfBits(SIMD::UInt floatBits, bool storeInUpperBits) in floatToHalfBits() function
625 auto halfBits = floatToHalfBits(As<UInt4>(Max(value, Float4(0.0f))), true); in r11g11b10Pack()
DSpirvShaderGLSLstd450.cpp452 dst.move(0, floatToHalfBits(val.UInt(0), false) | floatToHalfBits(val.UInt(1), true)); in EmitExtGLSLstd450()
DShaderCore.hpp224 sw::SIMD::UInt floatToHalfBits(sw::SIMD::UInt floatBits, bool storeInUpperBits);
/third_party/skia/third_party/externals/swiftshader/src/Shader/
DShaderCore.hpp375 void floatToHalfBits(Float4& dst, const Float4& floatBits, bool storeInUpperBits);
DShaderCore.cpp1230 void ShaderCore::floatToHalfBits(Float4& dst, const Float4& floatBits, bool storeInUpperBits) in floatToHalfBits() function in sw::ShaderCore
1270 floatToHalfBits(d.x, s0.x, false); in packHalf2x16()
1271 floatToHalfBits(d.x, s0.y, true); in packHalf2x16()