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Searched refs:fragmentShaderSource (Results 1 – 25 of 51) sorted by relevance

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/third_party/vk-gl-cts/modules/gles31/functional/
Des31fNegativeTessellationTests.cpp54 static const char* fragmentShaderSource = "${GLSL_VERSION_STRING}\n" variable
143 tcu::StringTemplate(fragmentShaderSource).specialize(args), in single_tessellation_stage()
162 tcu::StringTemplate(fragmentShaderSource).specialize(args), in single_tessellation_stage()
186 tcu::StringTemplate(fragmentShaderSource).specialize(args), in single_tessellation_stage()
203 tcu::StringTemplate(fragmentShaderSource).specialize(args), in single_tessellation_stage()
233 tcu::StringTemplate(fragmentShaderSource).specialize(args), in invalid_primitive_mode()
258 tcu::StringTemplate(fragmentShaderSource).specialize(args), in tessellation_not_active()
300 glu::FragmentSource frgSource(tcu::StringTemplate(fragmentShaderSource).specialize(args)); in invalid_program_state()
359 tcu::StringTemplate(fragmentShaderSource).specialize(args), in tessellation_control_invalid_vertex_count()
Des31fNegativeVertexArrayApiTests.cpp55 static const char* fragmentShaderSource = "${GLSL_VERSION_STRING}\n" variable
436 …emplate(vertexShaderSource).specialize(args), tcu::StringTemplate(fragmentShaderSource).specialize… in draw_arrays()
500 …emplate(vertexShaderSource).specialize(args), tcu::StringTemplate(fragmentShaderSource).specialize… in draw_arrays_incomplete_primitive()
540 …emplate(vertexShaderSource).specialize(args), tcu::StringTemplate(fragmentShaderSource).specialize… in draw_elements()
654 …emplate(vertexShaderSource).specialize(args), tcu::StringTemplate(fragmentShaderSource).specialize… in draw_elements_incomplete_primitive()
790 …emplate(vertexShaderSource).specialize(args), tcu::StringTemplate(fragmentShaderSource).specialize… in draw_arrays_instanced()
863 …emplate(vertexShaderSource).specialize(args), tcu::StringTemplate(fragmentShaderSource).specialize… in draw_arrays_instanced_incomplete_primitive()
905 …emplate(vertexShaderSource).specialize(args), tcu::StringTemplate(fragmentShaderSource).specialize… in draw_elements_instanced()
1028 …emplate(vertexShaderSource).specialize(args), tcu::StringTemplate(fragmentShaderSource).specialize… in draw_elements_instanced_incomplete_primitive()
1109 …emplate(vertexShaderSource).specialize(args), tcu::StringTemplate(fragmentShaderSource).specialize… in draw_elements_instanced_base_vertex()
[all …]
Des31fNegativeShaderFramebufferFetchTests.cpp51 static const char* fragmentShaderSource = "${GLSL_VERSION_STRING}\n" variable
255 << glu::FragmentSource(tcu::StringTemplate(fragmentShaderSource).specialize(args))); in invalid_vertex_inout()
Des31fNegativeShaderApiTests.cpp56 static const char* fragmentShaderSource = "#version 300 es\n" variable
351 …program(ctx.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); in link_program()
397 …rogram1(ctx.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); in use_program()
398 …rogram2(ctx.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); in use_program()
475 …gram (ctx.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); in get_program_binary()
523 …ogram (ctx.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); in program_binary()
861 …program(ctx.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); in get_attrib_location()
897 …program(ctx.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); in get_uniform_location()
1938 …program(ctx.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); in bind_transform_feedback()
1990 …ogram (ctx.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); in delete_transform_feedbacks()
[all …]
/third_party/vk-gl-cts/modules/gles2/functional/
Des2fLightAmountTest.cpp151 string fragmentShaderSource; in iterate() local
166 fragmentShaderSource = fragmentTemplate.specialize(params); in iterate()
170 …m(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); in iterate()
Des2fNegativeVertexArrayApiTests.cpp43 static const char* fragmentShaderSource = "void main (void) { gl_FragColor = vec4(0.0); }\n\0"; variable
128 …m(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); in init()
181 …m(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); in init()
209 …m(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); in init()
274 …m(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); in init()
Des2fShaderIndexingTests.cpp362 string fragmentShaderSource = fragTemplate.specialize(params); in createVaryingArrayCase() local
376 …, true, varType, evalFunc, requirements, vertexShaderSource.c_str(), fragmentShaderSource.c_str()); in createVaryingArrayCase()
475 string fragmentShaderSource = fragTemplate.specialize(params); in createUniformArrayCase() local
486 …exCase, varType, evalFunc, requirements, vertexShaderSource.c_str(), fragmentShaderSource.c_str()); in createUniformArrayCase()
659 string fragmentShaderSource = fragTemplate.specialize(params); in createTmpArrayCase() local
674 …exCase, varType, evalFunc, requirements, vertexShaderSource.c_str(), fragmentShaderSource.c_str()); in createTmpArrayCase()
849 string fragmentShaderSource = fragTemplate.specialize(params); in createVectorSubscriptCase() local
860 …exCase, varType, evalFunc, requirements, vertexShaderSource.c_str(), fragmentShaderSource.c_str()); in createVectorSubscriptCase()
1021 string fragmentShaderSource = fragTemplate.specialize(params); in createMatrixSubscriptCase() local
1032 …exCase, varType, evalFunc, requirements, vertexShaderSource.c_str(), fragmentShaderSource.c_str()); in createMatrixSubscriptCase()
Des2fShaderAlgorithmTests.cpp134 string fragmentShaderSource = fragTemplate.specialize(params); in createExpressionCase() local
136 …me, description, isVertexCase, evalFunc, vertexShaderSource.c_str(), fragmentShaderSource.c_str()); in createExpressionCase()
Des2fShaderLoopTests.cpp462 string fragmentShaderSource = fragTemplate.specialize(params); in createGenericLoopCase() local
480 …on, isVertexCase, evalFunc, requirement, vertexShaderSource.c_str(), fragmentShaderSource.c_str()); in createGenericLoopCase()
1229 string fragmentShaderSource = fragTemplate.specialize(params); in createSpecialLoopCase() local
1250 …on, isVertexCase, evalFunc, requirement, vertexShaderSource.c_str(), fragmentShaderSource.c_str()); in createSpecialLoopCase()
Des2fNegativeShaderApiTests.cpp44 static const char* fragmentShaderSource = "void main (void) { gl_FragColor = vec4(0.0); }\n\0"; variable
311 …m(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); in init()
341 …m(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); in init()
372 …m(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); in init()
426 …m(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); in init()
/third_party/vk-gl-cts/modules/gles3/functional/
Des3fShaderIndexingTests.cpp331 string fragmentShaderSource = fragTemplate.specialize(params); in createVaryingArrayCase() local
334 …e, description, true, varType, evalFunc, vertexShaderSource.c_str(), fragmentShaderSource.c_str()); in createVaryingArrayCase()
437 string fragmentShaderSource = fragTemplate.specialize(params); in createUniformArrayCase() local
440 …iption, isVertexCase, varType, evalFunc, vertexShaderSource.c_str(), fragmentShaderSource.c_str()); in createUniformArrayCase()
581 string fragmentShaderSource = fragTemplate.specialize(params); in createTmpArrayCase() local
584 …iption, isVertexCase, varType, evalFunc, vertexShaderSource.c_str(), fragmentShaderSource.c_str()); in createTmpArrayCase()
763 string fragmentShaderSource = fragTemplate.specialize(params); in createVectorSubscriptCase() local
766 …iption, isVertexCase, varType, evalFunc, vertexShaderSource.c_str(), fragmentShaderSource.c_str()); in createVectorSubscriptCase()
950 string fragmentShaderSource = fragTemplate.specialize(params); in createMatrixSubscriptCase() local
953 …iption, isVertexCase, varType, evalFunc, vertexShaderSource.c_str(), fragmentShaderSource.c_str()); in createMatrixSubscriptCase()
Des3fNegativeVertexArrayApiTests.cpp48 static const char* fragmentShaderSource = "#version 300 es\n" variable
264 …m(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); in init()
317 …m(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); in init()
345 …m(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); in init()
448 …m(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); in init()
518 …m(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); in init()
579 …m(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); in init()
611 …m(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); in init()
722 …m(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); in init()
796 …m(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); in init()
[all …]
Des3fNegativeShaderApiTests.cpp50 static const char* fragmentShaderSource = "#version 300 es\n" variable
281 …m(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); in init()
323 …1(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); in init()
324 …2(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); in init()
383 … (m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); in init()
422 … (m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); in init()
635 …m(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); in init()
667 …m(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); in init()
1676 …m(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); in init()
1726 …m(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); in init()
[all …]
Des3fPixelBufferObjectTests.cpp250 stringstream fragmentShaderSource; in init() local
252 fragmentShaderSource << in init()
257 fragmentShaderSource << "layout (location = 0) out mediump " << outtype << " o_color;\n" in init()
263 …ntext.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource.str())); in init()
Des3fShaderLoopTests.cpp434 string fragmentShaderSource = fragTemplate.specialize(params); in createGenericLoopCase() local
438 …me, description, isVertexCase, evalFunc, vertexShaderSource.c_str(), fragmentShaderSource.c_str()); in createGenericLoopCase()
1122 string fragmentShaderSource = fragTemplate.specialize(params); in createSpecialLoopCase() local
1126 …me, description, isVertexCase, evalFunc, vertexShaderSource.c_str(), fragmentShaderSource.c_str()); in createSpecialLoopCase()
/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/shaderrender/
DvktShaderRenderIndexingTests.cpp383 string fragmentShaderSource = fragTemplate.specialize(params); in createVaryingArrayCase() local
386 …ntext, caseName, description, true, evalFunc, vertexShaderSource, fragmentShaderSource, varType, f… in createVaryingArrayCase()
499 string fragmentShaderSource = fragTemplate.specialize(params); in createUniformArrayCase() local
502 …aseName, description, isVertexCase, evalFunc, vertexShaderSource, fragmentShaderSource, varType, t… in createUniformArrayCase()
686 string fragmentShaderSource = fragTemplate.specialize(params); in createTmpArrayCase() local
694 …aseName, description, isVertexCase, evalFunc, vertexShaderSource, fragmentShaderSource, varType, f… in createTmpArrayCase()
878 string fragmentShaderSource = fragTemplate.specialize(params); in createVectorSubscriptCase() local
881 …aseName, description, isVertexCase, evalFunc, vertexShaderSource, fragmentShaderSource, varType, f… in createVectorSubscriptCase()
1070 string fragmentShaderSource = fragTemplate.specialize(params); in createMatrixSubscriptCase() local
1073 …aseName, description, isVertexCase, evalFunc, vertexShaderSource, fragmentShaderSource, varType, f… in createMatrixSubscriptCase()
DvktShaderRenderLoopTests.cpp275 const std::string& fragmentShaderSource) in ShaderLoopCase() argument
279 m_fragShaderSource = fragmentShaderSource; in ShaderLoopCase()
525 std::string fragmentShaderSource = fragTemplate.specialize(params); in createGenericLoopCase() local
530 …ame, description, isVertexCase, evalFunc, uniformSetup, vertexShaderSource, fragmentShaderSource)); in createGenericLoopCase()
1470 std::string fragmentShaderSource = fragTemplate.specialize(params); in createSpecialLoopCase() local
1475 …ame, description, isVertexCase, evalFunc, uniformSetup, vertexShaderSource, fragmentShaderSource)); in createSpecialLoopCase()
/third_party/vk-gl-cts/external/openglcts/modules/common/
DglcShaderIndexingTests.cpp358 string fragmentShaderSource = fragTemplate.specialize(params); in createVaryingArrayCase() local
362 fragmentShaderSource.c_str()); in createVaryingArrayCase()
470 string fragmentShaderSource = fragTemplate.specialize(params); in createUniformArrayCase() local
474 vertexShaderSource.c_str(), fragmentShaderSource.c_str()); in createUniformArrayCase()
620 string fragmentShaderSource = fragTemplate.specialize(params); in createTmpArrayCase() local
624 vertexShaderSource.c_str(), fragmentShaderSource.c_str()); in createTmpArrayCase()
881 string fragmentShaderSource = fragTemplate.specialize(params); in createVectorSubscriptCase() local
885 vertexShaderSource.c_str(), fragmentShaderSource.c_str()); in createVectorSubscriptCase()
1128 string fragmentShaderSource = fragTemplate.specialize(params); in createMatrixSubscriptCase() local
1132 vertexShaderSource.c_str(), fragmentShaderSource.c_str()); in createMatrixSubscriptCase()
DglcShaderLoopTests.cpp415 string fragmentShaderSource = fragTemplate.specialize(params); in createGenericLoopCase() local
420 fragmentShaderSource.c_str()); in createGenericLoopCase()
1115 string fragmentShaderSource = fragTemplate.specialize(params); in createSpecialLoopCase() local
1120 fragmentShaderSource.c_str()); in createSpecialLoopCase()
/third_party/vk-gl-cts/modules/egl/
DteglSwapBuffersTests.cpp130 const char* const fragmentShaderSource = in createGLES2Program() local
159 gl.shaderSource(fragmentShader, 1, &fragmentShaderSource, DE_NULL); in createGLES2Program()
216 …log << TestLog::Shader(QP_SHADER_TYPE_FRAGMENT, fragmentShaderSource, fragmentCompileStatus != 0, … in createGLES2Program()
DteglNativeColorMappingTests.cpp97 const char* const fragmentShaderSource = in createGLES2Program() local
127 gl.shaderSource(fragmentShader, 1, &fragmentShaderSource, DE_NULL); in createGLES2Program()
184 …log << TestLog::Shader(QP_SHADER_TYPE_FRAGMENT, fragmentShaderSource, fragmentCompileStatus != 0, … in createGLES2Program()
DteglNativeCoordMappingTests.cpp98 const char* const fragmentShaderSource = in createGLES2Program() local
127 gl.shaderSource(fragmentShader, 1, &fragmentShaderSource, DE_NULL); in createGLES2Program()
184 …log << TestLog::Shader(QP_SHADER_TYPE_FRAGMENT, fragmentShaderSource, fragmentCompileStatus != 0, … in createGLES2Program()
/third_party/vk-gl-cts/modules/gles2/performance/
Des2pTextureUploadTests.cpp155 string fragmentShaderSource = ""; in init() local
167 fragmentShaderSource.append("precision mediump float;\n" in init()
177 …m(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); in init()
/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/spirv_assembly/
DvktSpvAsmCrossStageInterfaceTests.cpp904 const string fragmentShaderSource = in initPrograms() local
1042 programCollection.spirvAsmSources.add(fragment.str()) << fragmentShaderSource; in initPrograms()
1985 const string fragmentShaderSource = in initPrograms() local
2095 programCollection.spirvAsmSources.add(fragment.str()) << fragmentShaderSource; in initPrograms()
/third_party/vk-gl-cts/modules/glshared/
DglsAttributeLocationTests.cpp278 const char* const fragmentShaderSource = in createFragmentShaderSource() local
290 const tcu::StringTemplate fragmentShaderTemplate(fragmentShaderSource); in createFragmentShaderSource()
378 const string& fragmentShaderSource, in logShaders() argument
400 log << TestLog::KernelSource(fragmentShaderSource); in logShaders()
416 const string fragmentShaderSource = createFragmentShaderSource(renderCtx, attributeAliasing); in createAndAttachShaders() local
427 const char* const fragmentShaderString = fragmentShaderSource.c_str(); in createAndAttachShaders()
450 …logShaders(log, vertexShaderSource, vertexShaderInfoLog, vertexCompileOk, fragmentShaderSource, fr… in createAndAttachShaders()

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