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Searched refs:fragment_shader_code (Results 1 – 18 of 18) sorted by relevance

/third_party/vk-gl-cts/external/openglcts/modules/gl/
Dgl3cGLSLnoperspectiveTests.cpp192 glw::GLuint prepare_program(deqp::Context& context, const glw::GLchar* fragment_shader_code, in prepare_program() argument
205 if (0 != fragment_shader_code) in prepare_program()
207 fragment_shader_id = prepare_shader(context, GL_FRAGMENT_SHADER, fragment_shader_code); in prepare_program()
Dgl3cGPUShader5Tests.hpp72 void build(const glw::GLchar* fragment_shader_code, const glw::GLchar* vertex_shader_code);
Dgl3cGPUShader5Tests.cpp98 void Utils::programInfo::build(const glw::GLchar* fragment_shader_code, const glw::GLchar* vertex_s… in build() argument
104 if (0 != fragment_shader_code) in build()
109 compile(m_fragment_shader_id, fragment_shader_code); in build()
Dgl3cTextureSwizzleTests.hpp53 void build(const glw::GLchar* fragment_shader_code, const glw::GLchar* vertex_shader_code);
Dgl4cShaderImageLoadStoreTests.cpp6833 const char* const fragment_shader_code = in Setup() local
6897 fragment_shader_code, &is_program_correct); in Setup()
7318 const char* const fragment_shader_code = in Setup() local
7373 fragment_shader_code, &is_program_correct); in Setup()
7980 const char* const fragment_shader_code = in Setup() local
8051 fragment_shader_code, &is_program_correct); in Setup()
9221 const char* fragment_shader_code = boilerplate_fragment_shader_code; in buildProgramToTestShaderStage() local
9242 fragment_shader_code = tested_shader_stage_code.c_str(); in buildProgramToTestShaderStage()
9269 geometry_shader_code, fragment_shader_code, &is_program_built); in buildProgramToTestShaderStage()
10311 void prepareProgramDetails(const char* fragment_shader_code, const char* geometry_shader_code, in prepareProgramDetails() argument
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Dgl3cClipDistance.hpp84 …glw::Functions& gl, const std::string& vertex_shader_code, const std::string& fragment_shader_code,
Dgl4cGPUShaderFP64Tests.hpp53 void build(const glw::GLchar* compute_shader_code, const glw::GLchar* fragment_shader_code,
712 const glw::GLchar* fragment_shader_code, const glw::GLchar* geometry_shader_code,
Dgl4cVertexAttrib64BitTest.cpp59 …void BuildProgram(const GLchar* fragment_shader_code, GLuint& program_id, const GLchar* vertex_sha…
94 void Base::BuildProgram(const GLchar* fragment_shader_code, GLuint& program_id, const GLchar* verte… in BuildProgram() argument
103 CompileShader(out_fragment_shader_id, fragment_shader_code); in BuildProgram()
2276 static const GLchar* fragment_shader_code = "#version 400\n" in prepareProgram() local
2302 BuildProgram(fragment_shader_code, program_info.m_program_id, vertex_shader_code.c_str(), in prepareProgram()
Dgl3cClipDistance.cpp1172 const std::string& fragment_shader_code, in Program() argument
1178 const glw::GLchar* fragment_shader_code_c = (const glw::GLchar*)fragment_shader_code.c_str(); in Program()
Dgl4cGPUShaderFP64Tests.cpp136 …programInfo::build(const glw::GLchar* compute_shader_code, const glw::GLchar* fragment_shader_code, in build() argument
155 if (0 != fragment_shader_code) in build()
160 compile(m_fragment_shader_id, fragment_shader_code); in build()
3799 std::string fragment_shader_code; in prepareProgram() local
3850 fragment_shader_code); in prepareProgram()
3860 fragment_shader_code); in prepareProgram()
3929 if (false == fragment_shader_code.empty()) in prepareProgram()
3931 fs_c_str = fragment_shader_code.c_str(); in prepareProgram()
4871 const glw::GLchar* fragment_shader_code, in init() argument
4902 compile(context, m_fragment_shader_id, fragment_shader_code); in init()
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Dgl4cShaderSubroutineTests.cpp246 …ls::program::build(const glw::GLchar* compute_shader_code, const glw::GLchar* fragment_shader_code, in build() argument
263 if (0 != fragment_shader_code) in build()
268 compile(m_fragment_shader_id, fragment_shader_code); in build()
5381 static const GLchar* fragment_shader_code = in iterate() local
5650 …program.build(0 /* cs */, fragment_shader_code /* fs */, geometry_shader_code /* gs */, 0 /* tcs *… in iterate()
5948 static const GLchar* fragment_shader_code = "#version 410 core\n" in testAtomic() local
6045 …program.build(0 /* cs */, fragment_shader_code /* fs */, geometry_shader_code /* gs */, 0 /* tcs *… in testAtomic()
6142 static const GLchar* fragment_shader_code = in testImage() local
6231 …program.build(0 /* cs */, fragment_shader_code /* fs */, geometry_shader_code /* gs */, 0 /* tcs *… in testImage()
6359 static const GLchar* fragment_shader_code = "#version 400 core\n" in testSSBO() local
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Dgl3cTextureSwizzleTests.cpp2005 void Utils::programInfo::build(const glw::GLchar* fragment_shader_code, const glw::GLchar* vertex_s… in build() argument
2011 if (0 != fragment_shader_code) in build()
2016 compile(m_fragment_shader_id, fragment_shader_code); in build()
Dgl4cShaderSubroutineTests.hpp90 void build(const glw::GLchar* compute_shader_code, const glw::GLchar* fragment_shader_code,
Dgl4cShadingLanguage420PackTests.hpp266 void build(const glw::GLchar* compute_shader_code, const glw::GLchar* fragment_shader_code,
Dgl4cShadingLanguage420PackTests.cpp17941 …ls::program::build(const glw::GLchar* compute_shader_code, const glw::GLchar* fragment_shader_code, in build() argument
17947 const shaderSource fragment_shader(fragment_shader_code); in build()
/third_party/ffmpeg/libavdevice/
Dopengl_enc.c776 const char *fragment_shader_code = opengl_get_fragment_shader_code(pix_fmt); in opengl_compile_shaders() local
778 if (!fragment_shader_code) { in opengl_compile_shaders()
791 fragment_shader_code); in opengl_compile_shaders()
/third_party/vk-gl-cts/external/openglcts/modules/common/
DglcViewportArrayTests.hpp142 void build(const glw::GLchar* compute_shader_code, const glw::GLchar* fragment_shader_code,
DglcViewportArrayTests.cpp315 …ls::program::build(const glw::GLchar* compute_shader_code, const glw::GLchar* fragment_shader_code, in build() argument
332 if (0 != fragment_shader_code) in build()
337 compile(m_fragment_shader_id, fragment_shader_code); in build()