Searched refs:ftransform (Results 1 – 17 of 17) sorted by relevance
/third_party/pixman/demos/ |
D | scale.c | 209 pixman_f_transform_t ftransform; in rescale() local 218 pixman_f_transform_init_identity (&ftransform); in rescale() 236 pixman_f_transform_scale (&ftransform, NULL, fscale_x, fscale_y); in rescale() 238 pixman_f_transform_translate (&ftransform, NULL, - new_width / 2.0, - new_height / 2.0); in rescale() 241 pixman_f_transform_rotate (&ftransform, NULL, cos (rotation), sin (rotation)); in rescale() 243 pixman_f_transform_translate (&ftransform, NULL, new_width / 2.0, new_height / 2.0); in rescale() 245 pixman_f_transform_invert (&ftransform, &ftransform); in rescale() 247 compute_extents (&ftransform, &sx, &sy); in rescale() 249 pixman_transform_from_pixman_f_transform (&transform, &ftransform); in rescale()
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/third_party/mesa3d/docs/ |
D | shading.rst | 24 transforms the vertex position with ftransform() and passes through 107 - The ftransform() function doesn't necessarily match the results of
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/third_party/flutter/skia/src/sksl/ |
D | sksl_gpu.inc | 143 float4 ftransform();
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/third_party/skia/third_party/externals/opengl-registry/extensions/EXT/ |
D | EXT_separate_shader_objects.gl.txt | 704 gl_Position = ftransform();
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/third_party/openGLES/extensions/EXT/ |
D | EXT_separate_shader_objects.gl.txt | 704 gl_Position = ftransform();
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/third_party/skia/third_party/externals/angle2/src/compiler/translator/ |
D | builtin_function_declarations.txt | 283 vec4 ftransform();
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D | SymbolTable_autogen.cpp | 494 constexpr const TSymbolUniqueId BuiltInId::ftransform; member in sh::BuiltInId 3110 constexpr const ImmutableString ftransform("ftransform"); variable 9659 constexpr const TFunction ftransform_(BuiltInId::ftransform, 9660 BuiltInName::ftransform,
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/third_party/skia/third_party/externals/opengl-registry/extensions/ARB/ |
D | ARB_vertex_shader.txt | 111 using the built-in function ftransform in a vertex shader, and assign it 1370 If a vertex shader uses the built-in function ftransform() to generate a
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D | ARB_separate_shader_objects.txt | 2068 gl_Position = ftransform();
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D | ARB_uniform_buffer_object.txt | 1862 gl_Position = ftransform();
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/third_party/openGLES/extensions/ARB/ |
D | ARB_vertex_shader.txt | 121 using the built-in function ftransform in a vertex shader, and assign it 1380 If a vertex shader uses the built-in function ftransform() to generate a
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D | ARB_separate_shader_objects.txt | 2078 gl_Position = ftransform();
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D | ARB_uniform_buffer_object.txt | 1872 gl_Position = ftransform();
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/third_party/openGLES/extensions/NV/ |
D | NV_shader_buffer_load.txt | 963 gl_Position = ftransform();
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/third_party/skia/third_party/externals/opengl-registry/extensions/NV/ |
D | NV_shader_buffer_load.txt | 963 gl_Position = ftransform();
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/third_party/skia/third_party/externals/angle2/src/compiler/translator/tree_util/ |
D | BuiltIn_complete_autogen.h | 534 static constexpr const TSymbolUniqueId ftransform = TSymbolUniqueId(498); variable
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/third_party/mesa3d/src/compiler/glsl/ |
D | builtin_functions.cpp | 1086 B0(ftransform);
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