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Searched refs:ftransform (Results 1 – 17 of 17) sorted by relevance

/third_party/pixman/demos/
Dscale.c209 pixman_f_transform_t ftransform; in rescale() local
218 pixman_f_transform_init_identity (&ftransform); in rescale()
236 pixman_f_transform_scale (&ftransform, NULL, fscale_x, fscale_y); in rescale()
238 pixman_f_transform_translate (&ftransform, NULL, - new_width / 2.0, - new_height / 2.0); in rescale()
241 pixman_f_transform_rotate (&ftransform, NULL, cos (rotation), sin (rotation)); in rescale()
243 pixman_f_transform_translate (&ftransform, NULL, new_width / 2.0, new_height / 2.0); in rescale()
245 pixman_f_transform_invert (&ftransform, &ftransform); in rescale()
247 compute_extents (&ftransform, &sx, &sy); in rescale()
249 pixman_transform_from_pixman_f_transform (&transform, &ftransform); in rescale()
/third_party/mesa3d/docs/
Dshading.rst24 transforms the vertex position with ftransform() and passes through
107 - The ftransform() function doesn't necessarily match the results of
/third_party/flutter/skia/src/sksl/
Dsksl_gpu.inc143 float4 ftransform();
/third_party/skia/third_party/externals/opengl-registry/extensions/EXT/
DEXT_separate_shader_objects.gl.txt704 gl_Position = ftransform();
/third_party/openGLES/extensions/EXT/
DEXT_separate_shader_objects.gl.txt704 gl_Position = ftransform();
/third_party/skia/third_party/externals/angle2/src/compiler/translator/
Dbuiltin_function_declarations.txt283 vec4 ftransform();
DSymbolTable_autogen.cpp494 constexpr const TSymbolUniqueId BuiltInId::ftransform; member in sh::BuiltInId
3110 constexpr const ImmutableString ftransform("ftransform"); variable
9659 constexpr const TFunction ftransform_(BuiltInId::ftransform,
9660 BuiltInName::ftransform,
/third_party/skia/third_party/externals/opengl-registry/extensions/ARB/
DARB_vertex_shader.txt111 using the built-in function ftransform in a vertex shader, and assign it
1370 If a vertex shader uses the built-in function ftransform() to generate a
DARB_separate_shader_objects.txt2068 gl_Position = ftransform();
DARB_uniform_buffer_object.txt1862 gl_Position = ftransform();
/third_party/openGLES/extensions/ARB/
DARB_vertex_shader.txt121 using the built-in function ftransform in a vertex shader, and assign it
1380 If a vertex shader uses the built-in function ftransform() to generate a
DARB_separate_shader_objects.txt2078 gl_Position = ftransform();
DARB_uniform_buffer_object.txt1872 gl_Position = ftransform();
/third_party/openGLES/extensions/NV/
DNV_shader_buffer_load.txt963 gl_Position = ftransform();
/third_party/skia/third_party/externals/opengl-registry/extensions/NV/
DNV_shader_buffer_load.txt963 gl_Position = ftransform();
/third_party/skia/third_party/externals/angle2/src/compiler/translator/tree_util/
DBuiltIn_complete_autogen.h534 static constexpr const TSymbolUniqueId ftransform = TSymbolUniqueId(498); variable
/third_party/mesa3d/src/compiler/glsl/
Dbuiltin_functions.cpp1086 B0(ftransform);