Searched refs:full_rect (Results 1 – 6 of 6) sorted by relevance
723 SDL_Rect full_rect; in SDL_UpdateTextureYUV() local729 full_rect.x = 0; in SDL_UpdateTextureYUV()730 full_rect.y = 0; in SDL_UpdateTextureYUV()731 full_rect.w = texture->w; in SDL_UpdateTextureYUV()732 full_rect.h = texture->h; in SDL_UpdateTextureYUV()733 rect = &full_rect; in SDL_UpdateTextureYUV()806 SDL_Rect full_rect; in SDL_UpdateTexture() local818 full_rect.x = 0; in SDL_UpdateTexture()819 full_rect.y = 0; in SDL_UpdateTexture()820 full_rect.w = texture->w; in SDL_UpdateTexture()[all …]
18 a = rect_intersection(r, full_rect()); in DEF_TEST()21 SkGlyphRect acc = full_rect(); in DEF_TEST()
325 SWR_RECT full_rect = in swr_invalidate_render_target() local329 full_rect); in swr_invalidate_render_target()348 SWR_RECT full_rect = in swr_store_render_target() local355 full_rect); in swr_store_render_target()
494 SDL_Rect full_rect; in SDL_SetClipRect() local502 full_rect.x = 0; in SDL_SetClipRect()503 full_rect.y = 0; in SDL_SetClipRect()504 full_rect.w = surface->w; in SDL_SetClipRect()505 full_rect.h = surface->h; in SDL_SetClipRect()509 surface->clip_rect = full_rect; in SDL_SetClipRect()512 return SDL_IntersectRect(rect, &full_rect, &surface->clip_rect); in SDL_SetClipRect()
2179 SDL_Rect full_rect; in SDL_UpdateWindowSurface() local2183 full_rect.x = 0; in SDL_UpdateWindowSurface()2184 full_rect.y = 0; in SDL_UpdateWindowSurface()2185 full_rect.w = window->w; in SDL_UpdateWindowSurface()2186 full_rect.h = window->h; in SDL_UpdateWindowSurface()2187 return SDL_UpdateWindowSurfaceRects(window, &full_rect, 1); in SDL_UpdateWindowSurface()
217 inline SkGlyphRect full_rect() { in full_rect() function