Searched refs:gNeedRedraw (Results 1 – 2 of 2) sorted by relevance
32 int gNeedRedraw = 0; variable101 gNeedRedraw = 0; in main()107 if (gNeedRedraw && gRunLoop){ in main()109 gNeedRedraw = 0; in main()
32 extern int gNeedRedraw;151 gNeedRedraw = 1; in PointerHandleMotion()312 gNeedRedraw = 1; in TouchHandleDown()340 gNeedRedraw = 1; in TouchHandleMotion()