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Searched refs:gShaderObject (Results 1 – 1 of 1) sorted by relevance

/third_party/wayland-ivi-extension/ivi-layermanagement-examples/EGLWLInputEventExample/src/
DWLEyesRenderer.cpp424 static ES2ShaderObject gShaderObject; variable
468 glDeleteProgram(gShaderObject.shaderProgramId); in TerminateRenderer()
469 glDeleteShader(gShaderObject.fragmentShaderId); in TerminateRenderer()
470 glDeleteShader(gShaderObject.vertexShaderId); in TerminateRenderer()
494 gShaderObject.fragmentShaderId = glCreateShader(GL_FRAGMENT_SHADER); in InitShader()
495 glShaderSource(gShaderObject.fragmentShaderId, 1, in InitShader()
497 glCompileShader(gShaderObject.fragmentShaderId); in InitShader()
499 glGetShaderiv(gShaderObject.fragmentShaderId, GL_COMPILE_STATUS, &result); in InitShader()
501 log = BuildShaderErrorLog(gShaderObject.fragmentShaderId); in InitShader()
508 gShaderObject.vertexShaderId = glCreateShader(GL_VERTEX_SHADER); in InitShader()
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