Searched refs:gen_dirty_shader_map (Results 1 – 1 of 1) sorted by relevance
364 uint32_t gen_dirty_shader_map[PIPE_SHADER_TYPES][NUM_DIRTY_SHADER_BITS]; member637 ctx->gen_dirty |= ctx->gen_dirty_shader_map[shader][ffs(dirty) - 1]; in fd_context_dirty_shader()700 ctx->gen_dirty_shader_map[shader][b] |= gen_dirty; in fd_context_add_shader_map()