Searched refs:get1D (Results 1 – 3 of 3) sorted by relevance
142 …const tcu::Texture1D& get1D (void) const { DE_ASSERT(getType() == TYPE_1D && m_binding.tex1D… in get1D() function in vkt::sr::TextureBinding
417 case TextureBinding::TYPE_1D: textures[ndx].tex1D = &binding.get1D(); break; in ShaderEvalContext()1469 const tcu::Texture1D& texture = textureBinding.get1D(); in useSampler()
1293 case TextureBinding::TYPE_1D: levels = textureBinding->get1D().getNumLevels(); break; in init()