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Searched refs:get3D (Results 1 – 7 of 7) sorted by relevance

/third_party/vk-gl-cts/external/openglcts/modules/common/
DglcShaderRenderCase.hpp143 const glu::Texture3D* get3D(void) const in get3D() function in deqp::TextureBinding
DglcShaderRenderCase.cpp348 textures[ndx].tex3D = &binding.get3D()->getRefTexture(); in ShaderEvalContext()
585 texObj = tex.get3D()->getGLTexture(); in setupDefaultInputs()
/third_party/vk-gl-cts/modules/glshared/
DglsShaderRenderCase.hpp105 …const glu::Texture3D* get3D (void) const { DE_ASSERT(getType() == TYPE_3D); return m_binding… in get3D() function in deqp::gls::TextureBinding
DglsShaderRenderCase.cpp286 case TextureBinding::TYPE_3D: textures[ndx].tex3D = &binding.get3D()->getRefTexture(); break; in ShaderEvalContext()
515 …case TextureBinding::TYPE_3D: texTarget = GL_TEXTURE_3D; texObj = tex.get3D()->getGLTexture(); … in setupDefaultInputs()
/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/shaderrender/
DvktShaderRender.hpp144 …const tcu::Texture3D& get3D (void) const { DE_ASSERT(getType() == TYPE_3D && m_binding.tex3D… in get3D() function in vkt::sr::TextureBinding
DvktShaderRender.cpp419 case TextureBinding::TYPE_3D: textures[ndx].tex3D = &binding.get3D(); break; in ShaderEvalContext()
1450 const tcu::Texture3D& texture = textureBinding.get3D(); in useSampler()
DvktShaderRenderTextureGatherTests.cpp1295 case TextureBinding::TYPE_3D: levels = textureBinding->get3D().getNumLevels(); break; in init()