Searched refs:getCubeArray (Results 1 – 5 of 5) sorted by relevance
148 const glu::TextureCubeArray* getCubeArray(void) const in getCubeArray() function in deqp::TextureBinding
351 textures[ndx].texCubeArray = &binding.getCubeArray()->getRefTexture(); in ShaderEvalContext()589 texObj = tex.getCubeArray()->getGLTexture(); in setupDefaultInputs()
148 …const tcu::TextureCubeArray& getCubeArray (void) const { DE_ASSERT(getType() == TYPE_CUBE_ARRAY … in getCubeArray() function in vkt::sr::TextureBinding
423 … case TextureBinding::TYPE_CUBE_ARRAY: textures[ndx].texCubeArray = &binding.getCubeArray(); break; in ShaderEvalContext()1515 const tcu::TextureCubeArray& texture = textureBinding.getCubeArray(); in useSampler()
1299 …case TextureBinding::TYPE_CUBE_ARRAY: levels = textureBinding->getCubeArray().getNumLevels(); brea… in init()