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Searched refs:getCubeArray (Results 1 – 5 of 5) sorted by relevance

/third_party/vk-gl-cts/external/openglcts/modules/common/
DglcShaderRenderCase.hpp148 const glu::TextureCubeArray* getCubeArray(void) const in getCubeArray() function in deqp::TextureBinding
DglcShaderRenderCase.cpp351 textures[ndx].texCubeArray = &binding.getCubeArray()->getRefTexture(); in ShaderEvalContext()
589 texObj = tex.getCubeArray()->getGLTexture(); in setupDefaultInputs()
/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/shaderrender/
DvktShaderRender.hpp148 …const tcu::TextureCubeArray& getCubeArray (void) const { DE_ASSERT(getType() == TYPE_CUBE_ARRAY … in getCubeArray() function in vkt::sr::TextureBinding
DvktShaderRender.cpp423 … case TextureBinding::TYPE_CUBE_ARRAY: textures[ndx].texCubeArray = &binding.getCubeArray(); break; in ShaderEvalContext()
1515 const tcu::TextureCubeArray& texture = textureBinding.getCubeArray(); in useSampler()
DvktShaderRenderTextureGatherTests.cpp1299 …case TextureBinding::TYPE_CUBE_ARRAY: levels = textureBinding->getCubeArray().getNumLevels(); brea… in init()