Searched refs:getHitPassthrough (Results 1 – 6 of 6) sorted by relevance
1038 static inline const std::string getHitPassthrough (void);1110 const std::string ComplexControlFlowTestCase::getHitPassthrough (void) in getHitPassthrough() function in vkt::RayTracing::__anona3a0826f0111::ComplexControlFlowTestCase1439 …programCollection.glslSources.add("ahit") << glu::AnyHitSource(getHitPassthrough()) << buildOption… in initPrograms()1464 …programCollection.glslSources.add("ahit") << glu::AnyHitSource(getHitPassthrough()) << buildOption… in initPrograms()1465 …programCollection.glslSources.add("chit") << glu::ClosestHitSource(getHitPassthrough()) << buildOp… in initPrograms()1555 …programCollection.glslSources.add("ahit") << glu::AnyHitSource(getHitPassthrough()) << buildOption… in initPrograms()1556 …programCollection.glslSources.add("chit") << glu::ClosestHitSource(getHitPassthrough()) << buildOp… in initPrograms()1560 …programCollection.glslSources.add("ahit2") << glu::AnyHitSource(getHitPassthrough()) << buildOptio… in initPrograms()1561 …programCollection.glslSources.add("chit2") << glu::ClosestHitSource(getHitPassthrough()) << buildO… in initPrograms()1585 …programCollection.glslSources.add("ahit") << glu::AnyHitSource(getHitPassthrough()) << buildOption… in initPrograms()[all …]
292 static inline const std::string getHitPassthrough (void);360 const std::string RayTracingTestCase::getHitPassthrough (void) in getHitPassthrough() function in vkt::RayTracing::__anona06301d50111::RayTracingTestCase439 …slSources.add("chit") << glu::ClosestHitSource(updateRayTracingGLSL(getHitPassthrough())) << build… in initPrograms()467 …n.glslSources.add("ahit") << glu::AnyHitSource(updateRayTracingGLSL(getHitPassthrough())) << build… in initPrograms()496 …n.glslSources.add("ahit") << glu::AnyHitSource(updateRayTracingGLSL(getHitPassthrough())) << build… in initPrograms()497 …slSources.add("chit") << glu::ClosestHitSource(updateRayTracingGLSL(getHitPassthrough())) << build… in initPrograms()524 …n.glslSources.add("ahit") << glu::AnyHitSource(updateRayTracingGLSL(getHitPassthrough())) << build… in initPrograms()525 …slSources.add("chit") << glu::ClosestHitSource(updateRayTracingGLSL(getHitPassthrough())) << build… in initPrograms()565 …n.glslSources.add("ahit") << glu::AnyHitSource(updateRayTracingGLSL(getHitPassthrough())) << build… in initPrograms()566 …slSources.add("chit") << glu::ClosestHitSource(updateRayTracingGLSL(getHitPassthrough())) << build… in initPrograms()[all …]
228 static inline const std::string getHitPassthrough (void);288 const std::string RayTracingTestCase::getHitPassthrough (void) in getHitPassthrough() function in vkt::RayTracing::__anon7dee2a390111::RayTracingTestCase387 …n.glslSources.add("ahit") << glu::AnyHitSource(updateRayTracingGLSL(getHitPassthrough())) << build… in initPrograms()414 …n.glslSources.add("ahit") << glu::AnyHitSource(updateRayTracingGLSL(getHitPassthrough())) << build… in initPrograms()415 …slSources.add("chit") << glu::ClosestHitSource(updateRayTracingGLSL(getHitPassthrough())) << build… in initPrograms()440 …slSources.add("chit") << glu::ClosestHitSource(updateRayTracingGLSL(getHitPassthrough())) << build… in initPrograms()
287 static const std::string getHitPassthrough (void) in getHitPassthrough() function1518 …programCollection.glslSources.add("chit") << glu::ClosestHitSource(getHitPassthrough()) << buildOp… in initPrograms()1548 …programCollection.glslSources.add("ahit") << glu::AnyHitSource(getHitPassthrough()) << buildOption… in initPrograms()1578 …programCollection.glslSources.add("ahit") << glu::AnyHitSource(getHitPassthrough()) << buildOption… in initPrograms()1579 …programCollection.glslSources.add("chit") << glu::ClosestHitSource(getHitPassthrough()) << buildOp… in initPrograms()1607 …programCollection.glslSources.add("ahit") << glu::AnyHitSource(getHitPassthrough()) << buildOption… in initPrograms()1608 …programCollection.glslSources.add("chit") << glu::ClosestHitSource(getHitPassthrough()) << buildOp… in initPrograms()1650 …programCollection.glslSources.add("ahit") << glu::AnyHitSource(getHitPassthrough()) << buildOption… in initPrograms()1651 …programCollection.glslSources.add("chit") << glu::ClosestHitSource(getHitPassthrough()) << buildOp… in initPrograms()1947 …programCollection.glslSources.add("ahit0") << glu::AnyHitSource(getHitPassthrough()) << buildOptio… in initPrograms()[all …]
253 static const std::string getHitPassthrough (void) in getHitPassthrough() function1218 …slSources.add("chit") << glu::ClosestHitSource(updateRayTracingGLSL(getHitPassthrough())) << build… in initPrograms()1247 …n.glslSources.add("ahit") << glu::AnyHitSource(updateRayTracingGLSL(getHitPassthrough())) << build… in initPrograms()1277 …n.glslSources.add("ahit") << glu::AnyHitSource(updateRayTracingGLSL(getHitPassthrough())) << build… in initPrograms()1278 …slSources.add("chit") << glu::ClosestHitSource(updateRayTracingGLSL(getHitPassthrough())) << build… in initPrograms()1306 …n.glslSources.add("ahit") << glu::AnyHitSource(updateRayTracingGLSL(getHitPassthrough())) << build… in initPrograms()1307 …slSources.add("chit") << glu::ClosestHitSource(updateRayTracingGLSL(getHitPassthrough())) << build… in initPrograms()1349 …n.glslSources.add("ahit") << glu::AnyHitSource(updateRayTracingGLSL(getHitPassthrough())) << build… in initPrograms()1350 …slSources.add("chit") << glu::ClosestHitSource(updateRayTracingGLSL(getHitPassthrough())) << build… in initPrograms()
329 static const std::string getHitPassthrough(void) in getHitPassthrough() function1298 …slSources.add("chit") << glu::ClosestHitSource(updateRayTracingGLSL(getHitPassthrough())) << build… in initPrograms()1327 …n.glslSources.add("ahit") << glu::AnyHitSource(updateRayTracingGLSL(getHitPassthrough())) << build… in initPrograms()1357 …n.glslSources.add("ahit") << glu::AnyHitSource(updateRayTracingGLSL(getHitPassthrough())) << build… in initPrograms()1358 …slSources.add("chit") << glu::ClosestHitSource(updateRayTracingGLSL(getHitPassthrough())) << build… in initPrograms()1386 …n.glslSources.add("ahit") << glu::AnyHitSource(updateRayTracingGLSL(getHitPassthrough())) << build… in initPrograms()1387 …slSources.add("chit") << glu::ClosestHitSource(updateRayTracingGLSL(getHitPassthrough())) << build… in initPrograms()1429 …n.glslSources.add("ahit") << glu::AnyHitSource(updateRayTracingGLSL(getHitPassthrough())) << build… in initPrograms()1430 …slSources.add("chit") << glu::ClosestHitSource(updateRayTracingGLSL(getHitPassthrough())) << build… in initPrograms()