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Searched refs:getSequenceNumber (Results 1 – 5 of 5) sorted by relevance

/third_party/skia/third_party/externals/swiftshader/third_party/subzero/src/
DIceGlobalContext.cpp391 Func->getSequenceNumber())) in translateFunctions()
398 Func->getSequenceNumber())) { in translateFunctions()
402 Item = makeUnique<EmitterWorkItem>(Func->getSequenceNumber()); in translateFunctions()
414 Item = makeUnique<EmitterWorkItem>(Func->getSequenceNumber()); in translateFunctions()
429 Item = makeUnique<EmitterWorkItem>(Func->getSequenceNumber(), in translateFunctions()
438 Item = makeUnique<EmitterWorkItem>(Func->getSequenceNumber(), in translateFunctions()
541 uint32_t ItemSeq = RawItem->getSequenceNumber(); in emitItems()
DIceThreading.h184 uint32_t getSequenceNumber() const { return Sequence; } in getSequenceNumber() function
DIceCfg.h45 uint32_t getSequenceNumber() const { return SequenceNumber; } in getSequenceNumber() function
DIceCfg.cpp178 getFlags().matchForceO2(getFunctionName(), getSequenceNumber()) in translate()
182 if (getFlags().matchTimingFocus(getFunctionName(), getSequenceNumber())) { in translate()
189 getFlags().matchTestStatus(getFunctionName(), getSequenceNumber())) { in translate()
192 << " seq=" << getSequenceNumber() << "\n"; in translate()
/third_party/skia/third_party/externals/swiftshader/third_party/llvm-10.0/llvm/include/llvm/ExecutionEngine/Orc/RPC/
DRPCUtils.h834 SequenceNumberT getSequenceNumber() { in getSequenceNumber() function
1036 SeqNo = SequenceNumberMgr.getSequenceNumber(); in appendCallAsync()