Searched refs:getSourceCollection (Results 1 – 2 of 2) sorted by relevance
1085 const GlslSource& vshader = context.getSourceCollection().get("vert"); in makeTessellationEvaluationFrameBufferTest()1086 const GlslSource& tcshader = context.getSourceCollection().get("tesc"); in makeTessellationEvaluationFrameBufferTest()1087 const GlslSource& teshader = context.getSourceCollection().get("tese"); in makeTessellationEvaluationFrameBufferTest()1088 const GlslSource& fshader = context.getSourceCollection().get("fragment"); in makeTessellationEvaluationFrameBufferTest()1270 const GlslSource& vshader = context.getSourceCollection().get("vert"); in makeGeometryFrameBufferTest()1271 const GlslSource& gshader = context.getSourceCollection().get("geometry"); in makeGeometryFrameBufferTest()1272 const GlslSource& fshader = context.getSourceCollection().get("fragment"); in makeGeometryFrameBufferTest()1472 const GlslSource *vshader = &context.getSourceCollection().get(vert); in allStages()1480 tcshader = &context.getSourceCollection().get(tesc); in allStages()1481 teshader = &context.getSourceCollection().get(tese); in allStages()[all …]
185 SourceCollections& getSourceCollection (void) { return m_sourceCollection; } in getSourceCollection() function in glc::Context226 m_initFunc(m_glcContext.getSourceCollection(), m_arg0); in init()