Searched refs:getSparseQueueFamilyIndex (Results 1 – 9 of 9) sorted by relevance
100 deUint32 getSparseQueueFamilyIndex (void) const;
334 …deUint32 getSparseQueueFamilyIndex (void) const { return m_sparseQueueFamilyIndex;… in getSparseQueueFamilyIndex() function in vkt::DefaultDevice576 deUint32 Context::getSparseQueueFamilyIndex (void) const { return m_device->getSparseQueue… in getSparseQueueFamilyIndex() function in vkt::Context
676 deUint32 getSparseQueueFamilyIndex (void) const;
650 deUint32 ShaderRenderCaseInstance::getSparseQueueFamilyIndex (void) const in getSparseQueueFamilyIndex() function in vkt::sr::ShaderRenderCaseInstance652 return m_context.getSparseQueueFamilyIndex(); in getSparseQueueFamilyIndex()1574 …milyIndex = (m_imageBackingMode == IMAGE_BACKING_MODE_SPARSE) ? getSparseQueueFamilyIndex() : queu… in createSamplerUniform()
447 …tUniversalQueueFamilyIndex(), context.getSparseQueue(), context.getSparseQueueFamilyIndex(), *m_bi… in SparseRenderTargetTestInstance()
201 const deUint32 queueFamilyIndex = m_context.getSparseQueueFamilyIndex(); in bufferCreateAndAllocTest()
336 …amilyIndices[] = {m_context.getUniversalQueueFamilyIndex(), m_context.getSparseQueueFamilyIndex()}; in updateTextureData()353 …sparse && m_context.getUniversalQueueFamilyIndex() != m_context.getSparseQueueFamilyIndex()) ? VK_… in updateTextureData()
1259 const auto sparseQueueIdx = m_context.getSparseQueueFamilyIndex(); in createImageAndView()
3275 …eFamilyIndices[] = { context.getUniversalQueueFamilyIndex(), context.getSparseQueueFamilyIndex() }; in initialize()3279 … = (sparse && context.getUniversalQueueFamilyIndex() != context.getSparseQueueFamilyIndex()) ? VK_… in initialize()