Searched refs:getTargetDepth (Results 1 – 3 of 3) sorted by relevance
104 GLint SparseTextureUtils::getTargetDepth(GLint target) in getTargetDepth() function in gl4cts::SparseTextureUtils1163 GLint depth = SparseTextureUtils::getTargetDepth(target); in positiveTesting()1213 depth = SparseTextureUtils::getTargetDepth(target); in verifyTexParameterErrors()1341 depth = SparseTextureUtils::getTargetDepth(target); in verifyTexStorageVirtualPageSizeIndexError()1373 depth = SparseTextureUtils::getTargetDepth(target); in verifyTexStorageFullArrayCubeMipmapsError()1458 GLint depth = SparseTextureUtils::getTargetDepth(target) * pageSizeZ; in verifyTexStorageInvalidValueErrors()1810 mState.minDepth = SparseTextureUtils::getTargetDepth(target); in prepareTexture()
72 static GLint getTargetDepth(GLint target);
976 mState.minDepth = SparseTextureUtils::getTargetDepth(target); in prepareTexture()