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Searched refs:get_next_call (Results 1 – 1 of 1) sorted by relevance

/third_party/mesa3d/src/gallium/auxiliary/util/
Du_threaded_context.c121 #define get_next_call(ptr, type) ((struct type*)((uint64_t*)ptr + call_size(type))) macro
3013 struct tc_draw_single *next = get_next_call(first, tc_draw_single); in tc_call_draw_single()
3035 next = get_next_call(next, tc_draw_single); in tc_call_draw_single()
3037 next = get_next_call(next, tc_draw_single), num_draws++) { in tc_call_draw_single()
3375 struct tc_draw_vstate_single *next = get_next_call(first, tc_draw_vstate_single); in tc_call_draw_vstate_single()
3389 next = get_next_call(next, tc_draw_vstate_single); in tc_call_draw_vstate_single()
3392 next = get_next_call(next, tc_draw_vstate_single), in tc_call_draw_vstate_single()