Searched refs:glEnableClientState (Results 1 – 25 of 79) sorted by relevance
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53 glEnableClientState(clientState); in TEST_P()65 glEnableClientState(0); in TEST_P()73 glEnableClientState(GL_TEXTURE_COORD_ARRAY); in TEST_P()79 glEnableClientState(GL_TEXTURE_COORD_ARRAY); in TEST_P()
106 glEnableClientState(GL_COLOR_ARRAY); in TEST_P()120 glEnableClientState(GL_COLOR_ARRAY); in TEST_P()159 glEnableClientState(GL_VERTEX_ARRAY); in TEST_P()160 glEnableClientState(GL_COLOR_ARRAY); in TEST_P()161 glEnableClientState(GL_TEXTURE_COORD_ARRAY); in TEST_P()
39 glEnableClientState(GL_VERTEX_ARRAY); in drawRedQuad()104 glEnableClientState(GL_VERTEX_ARRAY); in TEST_P()
70 glEnableClientState(GL_VERTEX_ARRAY); in TEST_P()
106 glEnableClientState(GL_COLOR_ARRAY); in TEST_P()120 glEnableClientState(GL_COLOR_ARRAY); in TEST_P()
39 glEnableClientState(GL_VERTEX_ARRAY); in drawRedQuad()
67 glEnableClientState(GL_VERTEX_ARRAY); in draw()68 glEnableClientState(GL_TEXTURE_COORD_ARRAY); in draw()
59 glEnableClientState(GL_VERTEX_ARRAY); in draw()60 glEnableClientState(GL_COLOR_ARRAY); in draw()
81 glEnableClientState(GL_VERTEX_ARRAY); in draw()82 glEnableClientState(GL_NORMAL_ARRAY); in draw()
42 glEnableClientState(GL_VERTEX_ARRAY); in draw()
38 glEnableClientState(GL_VERTEX_ARRAY); in initialize()43 glEnableClientState(GL_NORMAL_ARRAY); in initialize()
100 glEnableClientState(GL_VERTEX_ARRAY); in ImGui_ImplOpenGL2_RenderDrawData()101 glEnableClientState(GL_TEXTURE_COORD_ARRAY); in ImGui_ImplOpenGL2_RenderDrawData()102 glEnableClientState(GL_COLOR_ARRAY); in ImGui_ImplOpenGL2_RenderDrawData()
120 glEnableClientState(GL_VERTEX_ARRAY); in ImGui_ImplOpenGL2_SetupRenderState()121 glEnableClientState(GL_TEXTURE_COORD_ARRAY); in ImGui_ImplOpenGL2_SetupRenderState()122 glEnableClientState(GL_COLOR_ARRAY); in ImGui_ImplOpenGL2_SetupRenderState()
436 glEnableClientState(GL_VERTEX_ARRAY); in main()437 glEnableClientState(GL_COLOR_ARRAY); in main()444 glEnableClientState(GL_POINT_SIZE_ARRAY_OES); in main()
93 glEnableClientState(GL_COLOR_ARRAY); in Render()95 glEnableClientState(GL_VERTEX_ARRAY); in Render()
181 glEnableClientState(GL_VERTEX_ARRAY); in init_opengl()182 glEnableClientState(GL_COLOR_ARRAY); in init_opengl()
73 glEnableClientState @71
43 glEnableClientState