/third_party/gstreamer/gstplugins_base/gst-libs/gst/gl/ |
D | gstglbuffer.c | 136 GstMemory * parent, GstGLContext * context, guint gl_target, guint gl_usage, in _gl_buffer_init() argument 139 mem->target = gl_target; in _gl_buffer_init() 151 GstGLContext * context, guint gl_target, guint gl_usage, in _gl_buffer_new() argument 155 _gl_buffer_init (ret, allocator, parent, context, gl_target, gl_usage, in _gl_buffer_new() 433 dest->gl_target = src->gl_target; in _gst_gl_buffer_allocation_params_copy_data() 464 const GstAllocationParams * alloc_params, guint gl_target, guint gl_usage) in gst_gl_buffer_allocation_params_new() argument 485 params->gl_target = gl_target; in gst_gl_buffer_allocation_params_new() 503 params->parent.context, params->gl_target, params->gl_usage, in _gl_buffer_alloc_mem()
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D | gstglbuffer.h | 80 guint gl_target; member 91 guint gl_target,
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D | gstglframebuffer.c | 427 guint gl_target = gst_gl_texture_target_to_gl (mem->tex_target); in _attach_gl_memory() local 431 gl->FramebufferTexture2D (GL_FRAMEBUFFER, attachment_point, gl_target, in _attach_gl_memory()
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D | gstglmemory.c | 543 GLenum gl_type, gl_target; in gst_gl_memory_texsubimage() local 555 gl_target = gst_gl_texture_target_to_gl (gl_mem->tex_target); in gst_gl_memory_texsubimage() 574 gl->BindTexture (gl_target, gl_mem->tex_id); in gst_gl_memory_texsubimage() 576 gl->TexSubImage2D (gl_target, 0, 0, 0, gl_mem->tex_width, in gst_gl_memory_texsubimage() 588 gl->BindTexture (gl_target, 0); in gst_gl_memory_texsubimage()
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D | gstglfilter.c | 1110 guint gl_target; in _draw_with_shader_cb() local 1121 gl_target = gst_gl_texture_target_to_gl (filter->in_texture_target); in _draw_with_shader_cb() 1124 gl->BindTexture (gl_target, gst_gl_memory_get_texture_id (in_tex)); in _draw_with_shader_cb()
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D | gstglcolorconvert.c | 3049 guint gl_target = in _do_convert_draw() local 3053 gl->BindTexture (gl_target, convert->priv->in_tex[i]->tex_id); in _do_convert_draw() 3054 gl->TexParameteri (gl_target, GL_TEXTURE_MAG_FILTER, GL_LINEAR); in _do_convert_draw() 3055 gl->TexParameteri (gl_target, GL_TEXTURE_MIN_FILTER, GL_LINEAR); in _do_convert_draw() 3056 gl->TexParameteri (gl_target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); in _do_convert_draw() 3057 gl->TexParameteri (gl_target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); in _do_convert_draw()
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/third_party/gstreamer/gstplugins_base/gst-libs/gst/gl/egl/ |
D | gstglmemoryegl.c | 204 guint gl_target = gst_gl_texture_target_to_gl (gl_mem->mem.tex_target); in _gl_mem_create() local 214 gl->BindTexture (gl_target, gl_mem->mem.tex_id); in _gl_mem_create() 215 gl->EGLImageTargetTexture2D (gl_target, in _gl_mem_create()
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/third_party/mesa3d/src/mesa/state_tracker/ |
D | st_cb_texture.c | 160 GLenum gl_target, unsigned bind) in create_dst_texture() argument 173 st_gl_texture_dims_to_pipe_dims(gl_target, width, height, depth, in create_dst_texture() 193 GLenum gl_target = texImage->TexObject->Target; in copy_to_staging_dest() local 208 dims = _mesa_get_texture_dimensions(gl_target); in copy_to_staging_dest() 1692 GLenum gl_target = texImage->TexObject->Target; in try_pbo_upload() local 1699 if (gl_target == GL_TEXTURE_1D_ARRAY) { in try_pbo_upload() 1756 if (!st_pbo_addresses_pixelstore(st, gl_target, dims == 3, unpack, pixels, in try_pbo_upload() 1804 GLenum gl_target = texImage->TexObject->Target; in try_pbo_download() local 1812 if (gl_target == GL_TEXTURE_CUBE_MAP) { in try_pbo_download() 1813 gl_target = GL_TEXTURE_2D; in try_pbo_download() [all …]
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D | st_pbo.h | 68 GLenum gl_target, bool skip_images,
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D | st_pbo.c | 115 GLenum gl_target, bool skip_images, in st_pbo_addresses_pixelstore() argument 130 if (gl_target == GL_TEXTURE_1D_ARRAY) { in st_pbo_addresses_pixelstore()
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/third_party/gstreamer/gstplugins_bad/sys/applemedia/ |
D | videotexturecache-gl.m | 188 GstGLTextureTarget gl_target; 233 gl_target = gst_gl_texture_target_from_gl (CVOpenGLESTextureGetTarget (texture)); 236 gl_target, texformat, CVOpenGLESTextureGetName (texture), &cache->input_info,
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/third_party/gstreamer/gstplugins_base/ext/gl/ |
D | gstglimagesink.c | 2320 guint gl_target = gst_gl_texture_target_to_gl (gl_sink->texture_target); in gst_glimage_sink_on_draw() local 2348 gl->BindTexture (gl_target, 0); in gst_glimage_sink_on_draw() 2399 gl->BindTexture (gl_target, gl_sink->redisplay_texture); in gst_glimage_sink_on_draw() 2424 gl->BindTexture (gl_target, 0); in gst_glimage_sink_on_draw()
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/third_party/mesa3d/src/egl/drivers/dri2/ |
D | egl_dri2.c | 2403 GLenum gl_target; in dri2_create_image_khr_texture() local 2421 gl_target = GL_TEXTURE_2D; in dri2_create_image_khr_texture() 2430 gl_target = GL_TEXTURE_3D; in dri2_create_image_khr_texture() 2444 gl_target = GL_TEXTURE_CUBE_MAP; in dri2_create_image_khr_texture() 2461 gl_target, in dri2_create_image_khr_texture()
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