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Searched refs:gl_target (Results 1 – 13 of 13) sorted by relevance

/third_party/gstreamer/gstplugins_base/gst-libs/gst/gl/
Dgstglbuffer.c136 GstMemory * parent, GstGLContext * context, guint gl_target, guint gl_usage, in _gl_buffer_init() argument
139 mem->target = gl_target; in _gl_buffer_init()
151 GstGLContext * context, guint gl_target, guint gl_usage, in _gl_buffer_new() argument
155 _gl_buffer_init (ret, allocator, parent, context, gl_target, gl_usage, in _gl_buffer_new()
433 dest->gl_target = src->gl_target; in _gst_gl_buffer_allocation_params_copy_data()
464 const GstAllocationParams * alloc_params, guint gl_target, guint gl_usage) in gst_gl_buffer_allocation_params_new() argument
485 params->gl_target = gl_target; in gst_gl_buffer_allocation_params_new()
503 params->parent.context, params->gl_target, params->gl_usage, in _gl_buffer_alloc_mem()
Dgstglbuffer.h80 guint gl_target; member
91 guint gl_target,
Dgstglframebuffer.c427 guint gl_target = gst_gl_texture_target_to_gl (mem->tex_target); in _attach_gl_memory() local
431 gl->FramebufferTexture2D (GL_FRAMEBUFFER, attachment_point, gl_target, in _attach_gl_memory()
Dgstglmemory.c543 GLenum gl_type, gl_target; in gst_gl_memory_texsubimage() local
555 gl_target = gst_gl_texture_target_to_gl (gl_mem->tex_target); in gst_gl_memory_texsubimage()
574 gl->BindTexture (gl_target, gl_mem->tex_id); in gst_gl_memory_texsubimage()
576 gl->TexSubImage2D (gl_target, 0, 0, 0, gl_mem->tex_width, in gst_gl_memory_texsubimage()
588 gl->BindTexture (gl_target, 0); in gst_gl_memory_texsubimage()
Dgstglfilter.c1110 guint gl_target; in _draw_with_shader_cb() local
1121 gl_target = gst_gl_texture_target_to_gl (filter->in_texture_target); in _draw_with_shader_cb()
1124 gl->BindTexture (gl_target, gst_gl_memory_get_texture_id (in_tex)); in _draw_with_shader_cb()
Dgstglcolorconvert.c3049 guint gl_target = in _do_convert_draw() local
3053 gl->BindTexture (gl_target, convert->priv->in_tex[i]->tex_id); in _do_convert_draw()
3054 gl->TexParameteri (gl_target, GL_TEXTURE_MAG_FILTER, GL_LINEAR); in _do_convert_draw()
3055 gl->TexParameteri (gl_target, GL_TEXTURE_MIN_FILTER, GL_LINEAR); in _do_convert_draw()
3056 gl->TexParameteri (gl_target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); in _do_convert_draw()
3057 gl->TexParameteri (gl_target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); in _do_convert_draw()
/third_party/gstreamer/gstplugins_base/gst-libs/gst/gl/egl/
Dgstglmemoryegl.c204 guint gl_target = gst_gl_texture_target_to_gl (gl_mem->mem.tex_target); in _gl_mem_create() local
214 gl->BindTexture (gl_target, gl_mem->mem.tex_id); in _gl_mem_create()
215 gl->EGLImageTargetTexture2D (gl_target, in _gl_mem_create()
/third_party/mesa3d/src/mesa/state_tracker/
Dst_cb_texture.c160 GLenum gl_target, unsigned bind) in create_dst_texture() argument
173 st_gl_texture_dims_to_pipe_dims(gl_target, width, height, depth, in create_dst_texture()
193 GLenum gl_target = texImage->TexObject->Target; in copy_to_staging_dest() local
208 dims = _mesa_get_texture_dimensions(gl_target); in copy_to_staging_dest()
1692 GLenum gl_target = texImage->TexObject->Target; in try_pbo_upload() local
1699 if (gl_target == GL_TEXTURE_1D_ARRAY) { in try_pbo_upload()
1756 if (!st_pbo_addresses_pixelstore(st, gl_target, dims == 3, unpack, pixels, in try_pbo_upload()
1804 GLenum gl_target = texImage->TexObject->Target; in try_pbo_download() local
1812 if (gl_target == GL_TEXTURE_CUBE_MAP) { in try_pbo_download()
1813 gl_target = GL_TEXTURE_2D; in try_pbo_download()
[all …]
Dst_pbo.h68 GLenum gl_target, bool skip_images,
Dst_pbo.c115 GLenum gl_target, bool skip_images, in st_pbo_addresses_pixelstore() argument
130 if (gl_target == GL_TEXTURE_1D_ARRAY) { in st_pbo_addresses_pixelstore()
/third_party/gstreamer/gstplugins_bad/sys/applemedia/
Dvideotexturecache-gl.m188 GstGLTextureTarget gl_target;
233 gl_target = gst_gl_texture_target_from_gl (CVOpenGLESTextureGetTarget (texture));
236 gl_target, texformat, CVOpenGLESTextureGetName (texture), &cache->input_info,
/third_party/gstreamer/gstplugins_base/ext/gl/
Dgstglimagesink.c2320 guint gl_target = gst_gl_texture_target_to_gl (gl_sink->texture_target); in gst_glimage_sink_on_draw() local
2348 gl->BindTexture (gl_target, 0); in gst_glimage_sink_on_draw()
2399 gl->BindTexture (gl_target, gl_sink->redisplay_texture); in gst_glimage_sink_on_draw()
2424 gl->BindTexture (gl_target, 0); in gst_glimage_sink_on_draw()
/third_party/mesa3d/src/egl/drivers/dri2/
Degl_dri2.c2403 GLenum gl_target; in dri2_create_image_khr_texture() local
2421 gl_target = GL_TEXTURE_2D; in dri2_create_image_khr_texture()
2430 gl_target = GL_TEXTURE_3D; in dri2_create_image_khr_texture()
2444 gl_target = GL_TEXTURE_CUBE_MAP; in dri2_create_image_khr_texture()
2461 gl_target, in dri2_create_image_khr_texture()