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/third_party/wayland-ivi-extension/ivi-layermanagement-examples/multi-touch-viewer/src/
Dmulti-touch-viewer.c419 char gllog[1000]; in create_shader() local
421 glGetShaderInfoLog(shader, sizeof(gllog), &len, gllog); in create_shader()
423 shader_type == GL_VERTEX_SHADER ? "vertex" : "fragment", len, gllog); in create_shader()
448 char gllog[1000]; in init_gl() local
450 glGetProgramInfoLog(program, sizeof(gllog), &len, gllog); in init_gl()
451 LOG_ERROR("Shader Linking Failed:\n%*s\n", len, gllog); in init_gl()