Searched refs:global_shaders (Results 1 – 2 of 2) sorted by relevance
560 dev->global_shaders[idx] = so; in compile_shader()588 if (dev->global_shaders[i]) in tu_destroy_clear_blit_shaders()589 ir3_shader_destroy(dev->global_shaders[i]->shader); in tu_destroy_clear_blit_shaders()600 struct ir3_shader_variant *vs = cmd->device->global_shaders[vs_id]; in r3d_common()614 struct ir3_shader_variant *fs = cmd->device->global_shaders[fs_id]; in r3d_common()
396 struct ir3_shader_variant *global_shaders[GLOBAL_SH_COUNT]; member