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Searched refs:gs_prim_id_input (Results 1 – 7 of 7) sorted by relevance

/third_party/mesa3d/src/gallium/drivers/r600/
Dr600_shader.h104 boolean gs_prim_id_input; member
Dr600_dump.c119 PRINT_UINT_MEMBER(gs_prim_id_input); in print_shader_info()
Dr600_state_common.c827 if (rctx->ps_shader->current->shader.gs_prim_id_input && !rctx->gs_shader) { in r600_shader_selector_key()
Dr600_state.c1954 if (rctx->gs_shader->current->shader.gs_prim_id_input) in r600_emit_shader_stages()
Devergreen_state.c2600 if (rctx->gs_shader->current->shader.gs_prim_id_input) in evergreen_emit_shader_stages()
Dr600_shader.c1089 ctx->shader->gs_prim_id_input = true; in tgsi_declaration()
1102 ctx->shader->gs_prim_id_input = true; in tgsi_declaration()
/third_party/mesa3d/src/gallium/drivers/r600/sfn/
Dsfn_shader_fragment.cpp207 sh_info().gs_prim_id_input = true; in process_load_input()