Searched refs:gs_vgpr_comp_cnt (Results 1 – 3 of 3) sorted by relevance
/third_party/mesa3d/src/amd/vulkan/ |
D | radv_shader.c | 1486 unsigned gs_vgpr_comp_cnt, es_vgpr_comp_cnt; in radv_postprocess_config() local 1504 gs_vgpr_comp_cnt = 3; /* VGPR3 contains InvocationID. */ in radv_postprocess_config() 1507 gs_vgpr_comp_cnt = 2; /* VGPR2 contains PrimitiveID. */ in radv_postprocess_config() 1509 gs_vgpr_comp_cnt = 1; /* VGPR1 contains offsets 2, 3 */ in radv_postprocess_config() 1511 gs_vgpr_comp_cnt = 0; /* VGPR0 contains offsets 0, 1 */ in radv_postprocess_config() 1519 S_00B228_GS_VGPR_COMP_CNT(gs_vgpr_comp_cnt) | S_00B228_WGP_MODE(wgp_mode); in radv_postprocess_config() 1525 unsigned gs_vgpr_comp_cnt, es_vgpr_comp_cnt; in radv_postprocess_config() local 1544 gs_vgpr_comp_cnt = 3; /* VGPR3 contains InvocationID. */ in radv_postprocess_config() 1546 gs_vgpr_comp_cnt = 2; /* VGPR2 contains PrimitiveID. */ in radv_postprocess_config() 1548 gs_vgpr_comp_cnt = 1; /* VGPR1 contains offsets 2, 3 */ in radv_postprocess_config() [all …]
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/third_party/mesa3d/src/gallium/drivers/radeonsi/ |
D | si_state_shaders.c | 890 unsigned es_vgpr_comp_cnt, gs_vgpr_comp_cnt; in si_shader_gs() local 903 gs_vgpr_comp_cnt = 3; /* VGPR3 contains InvocationID. */ in si_shader_gs() 905 gs_vgpr_comp_cnt = 2; /* VGPR2 contains PrimitiveID. */ in si_shader_gs() 907 gs_vgpr_comp_cnt = 1; /* VGPR1 contains offsets 2, 3 */ in si_shader_gs() 909 gs_vgpr_comp_cnt = 0; /* VGPR0 contains offsets 0, 1 */ in si_shader_gs() 927 S_00B228_GS_VGPR_COMP_CNT(gs_vgpr_comp_cnt); in si_shader_gs() 1152 unsigned nparams, es_vgpr_comp_cnt, gs_vgpr_comp_cnt; in gfx10_shader_ngg() local 1201 gs_vgpr_comp_cnt = 3; /* VGPR3 contains InvocationID, edge flags. */ in gfx10_shader_ngg() 1204 gs_vgpr_comp_cnt = 2; /* VGPR2 contains PrimitiveID. */ in gfx10_shader_ngg() 1206 gs_vgpr_comp_cnt = 1; /* VGPR1 contains offsets 2, 3 */ in gfx10_shader_ngg() [all …]
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/third_party/mesa3d/docs/relnotes/ |
D | 21.3.0.rst | 4163 - radv: Fix gs_vgpr_comp_cnt for NGG culling in vertex shaders.
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