Searched refs:gst_d3d11_allocator_set_active (Results 1 – 3 of 3) sorted by relevance
109 gst_d3d11_allocator_set_active (priv->alloc[i], FALSE); in gst_d3d11_buffer_pool_clear_allocator()266 if (!gst_d3d11_allocator_set_active (alloc, TRUE)) { in gst_d3d11_buffer_pool_set_config()276 gst_d3d11_allocator_set_active (alloc, FALSE); in gst_d3d11_buffer_pool_set_config()285 gst_d3d11_allocator_set_active (alloc, FALSE); in gst_d3d11_buffer_pool_set_config()454 if (!gst_d3d11_allocator_set_active (alloc, TRUE)) { in gst_d3d11_buffer_pool_start()470 gst_d3d11_allocator_set_active (alloc, FALSE); in gst_d3d11_buffer_pool_start()494 if (!gst_d3d11_allocator_set_active (alloc, FALSE)) { in gst_d3d11_buffer_pool_stop()
238 gboolean gst_d3d11_allocator_set_active (GstD3D11Allocator * allocator,
1471 gst_d3d11_allocator_set_active (GstD3D11Allocator * allocator, gboolean active) in gst_d3d11_allocator_set_active() function