Searched refs:hState (Results 1 – 2 of 2) sorted by relevance
90 void APIENTRY SetBlendState(D3D10DDI_HDEVICE hDevice, D3D10DDI_HBLENDSTATE hState,112 D3D10DDI_HDEPTHSTENCILSTATE hState, UINT StencilRef);
707 D3D10DDI_HBLENDSTATE hState, // IN in SetBlendState() argument714 void *state = CastPipeBlendState(hState); in SetBlendState()984 D3D10DDI_HDEPTHSTENCILSTATE hState, // IN in SetDepthStencilState() argument990 void *state = CastPipeDepthStencilState(hState); in SetDepthStencilState()