Home
last modified time | relevance | path

Searched refs:hState (Results 1 – 2 of 2) sorted by relevance

/third_party/mesa3d/src/gallium/frontends/d3d10umd/
DOutputMerger.h90 void APIENTRY SetBlendState(D3D10DDI_HDEVICE hDevice, D3D10DDI_HBLENDSTATE hState,
112 D3D10DDI_HDEPTHSTENCILSTATE hState, UINT StencilRef);
DOutputMerger.cpp707 D3D10DDI_HBLENDSTATE hState, // IN in SetBlendState() argument
714 void *state = CastPipeBlendState(hState); in SetBlendState()
984 D3D10DDI_HDEPTHSTENCILSTATE hState, // IN in SetDepthStencilState() argument
990 void *state = CastPipeDepthStencilState(hState); in SetDepthStencilState()