Searched refs:halfPixelY (Results 1 – 6 of 6) sorted by relevance
86 float4 halfPixelY; member
351 data->halfPixelY = float4(0.5f / H); in draw()1166 const float Y = pSize * P[0].w * data.halfPixelY[0]; in setupPoint()
185 float4 halfPixelY; member
621 data->halfPixelY = replicate(0.5f / H); in draw()2089 const float Y = pSize * P[0].w * data.halfPixelY[0]; in setupPoint()
754 const float halfPixelY = 2.0f / static_cast<float>(m_params->height); in initPrograms() local771 …<< " gl_MeshVerticesNV[0].gl_Position = vec4(" << halfPixelY << ", " << -halfPixelX << ", 0.0f… in initPrograms()772 …<< " gl_MeshVerticesNV[1].gl_Position = vec4(" << halfPixelY << ", " << halfPixelX << ", 0.0f… in initPrograms()773 << " gl_MeshVerticesNV[2].gl_Position = vec4(" << -halfPixelY << ", 0.0f, 0.0f, 1.0f);\n" in initPrograms()
634 o[pos].y = o[pos].y + *Pointer<Float4>(data + OFFSET(DrawData,halfPixelY)) * o[pos].w; in postTransform()