Searched refs:hasAcceleratedOpenGL (Results 1 – 1 of 1) sorted by relevance
208 SDL_bool hasAcceleratedOpenGL = SDL_FALSE; in ShouldUseTextureFramebuffer() local225 hasAcceleratedOpenGL = SDL_TRUE; in ShouldUseTextureFramebuffer()231 return hasAcceleratedOpenGL; in ShouldUseTextureFramebuffer()