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Searched refs:hasResolveAttachment (Results 1 – 8 of 8) sorted by relevance

/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/vulkan/
DFramebufferVk.cpp274 if (colorRenderTarget->hasResolveAttachment()) in HasResolveAttachment()
1678 const bool enabledResolve = enabledColor && renderTarget->hasResolveAttachment(); in updateColorAttachment()
1727 if (depthStencilRT != nullptr && depthStencilRT->hasResolveAttachment()) in updateDepthStencilAttachmentSerial()
1977 if (colorRenderTarget->hasResolveAttachment()) in updateRenderPassDesc()
1996 if (depthStencilRenderTarget->hasResolveAttachment()) in updateRenderPassDesc()
2120 if (colorRenderTarget->hasResolveAttachment()) in getFramebuffer()
2131 if (depthStencilRenderTarget && depthStencilRenderTarget->hasResolveAttachment()) in getFramebuffer()
2493 if (colorRenderTarget->hasResolveAttachment() && colorRenderTarget->isImageTransient()) in startNewRenderPass()
2608 if (depthStencilRenderTarget->hasResolveAttachment() && in startNewRenderPass()
2837 getDepthStencilRenderTarget() && !getDepthStencilRenderTarget()->hasResolveAttachment() && in updateRenderPassReadOnlyDepthMode()
DRenderTargetVk.h134 bool hasResolveAttachment() const { return mResolveImage != nullptr && !isEntirelyTransient(); } in hasResolveAttachment() function
DUtilsVk.cpp3224 ASSERT(colorRenderTarget->hasResolveAttachment()); in unresolve()
3238 ASSERT(depthStencilRenderTarget->hasResolveAttachment()); in unresolve()
/third_party/skia/src/gpu/vk/
DGrVkRenderTarget.h49 return this->getFramebuffer(renderPass.hasResolveAttachment(), in getFramebuffer()
DGrVkRenderPass.h122 bool hasResolveAttachment() const { return fAttachmentFlags & kResolve_AttachmentFlag; } in hasResolveAttachment() function
DGrVkOpsRenderPass.cpp69 bool withResolve = fCurrentRenderPass->hasResolveAttachment(); in setAttachmentLayouts()
183 bool useFullBounds = fCurrentRenderPass->hasResolveAttachment() && in beginRenderPass()
DGrVkRenderPass.cpp405 target->getAttachmentsDescriptor(&desc, &flags, this->hasResolveAttachment(), in isCompatible()
DGrVkGpu.cpp2507 int stencilIndex = renderPass->hasResolveAttachment() ? 2 : 1; in beginRenderPass()