Searched refs:hasResolveAttachment (Results 1 – 8 of 8) sorted by relevance
274 if (colorRenderTarget->hasResolveAttachment()) in HasResolveAttachment()1678 const bool enabledResolve = enabledColor && renderTarget->hasResolveAttachment(); in updateColorAttachment()1727 if (depthStencilRT != nullptr && depthStencilRT->hasResolveAttachment()) in updateDepthStencilAttachmentSerial()1977 if (colorRenderTarget->hasResolveAttachment()) in updateRenderPassDesc()1996 if (depthStencilRenderTarget->hasResolveAttachment()) in updateRenderPassDesc()2120 if (colorRenderTarget->hasResolveAttachment()) in getFramebuffer()2131 if (depthStencilRenderTarget && depthStencilRenderTarget->hasResolveAttachment()) in getFramebuffer()2493 if (colorRenderTarget->hasResolveAttachment() && colorRenderTarget->isImageTransient()) in startNewRenderPass()2608 if (depthStencilRenderTarget->hasResolveAttachment() && in startNewRenderPass()2837 getDepthStencilRenderTarget() && !getDepthStencilRenderTarget()->hasResolveAttachment() && in updateRenderPassReadOnlyDepthMode()
134 bool hasResolveAttachment() const { return mResolveImage != nullptr && !isEntirelyTransient(); } in hasResolveAttachment() function
3224 ASSERT(colorRenderTarget->hasResolveAttachment()); in unresolve()3238 ASSERT(depthStencilRenderTarget->hasResolveAttachment()); in unresolve()
49 return this->getFramebuffer(renderPass.hasResolveAttachment(), in getFramebuffer()
122 bool hasResolveAttachment() const { return fAttachmentFlags & kResolve_AttachmentFlag; } in hasResolveAttachment() function
69 bool withResolve = fCurrentRenderPass->hasResolveAttachment(); in setAttachmentLayouts()183 bool useFullBounds = fCurrentRenderPass->hasResolveAttachment() && in beginRenderPass()
405 target->getAttachmentsDescriptor(&desc, &flags, this->hasResolveAttachment(), in isCompatible()
2507 int stencilIndex = renderPass->hasResolveAttachment() ? 2 : 1; in beginRenderPass()