Searched refs:hasShader (Results 1 – 10 of 10) sorted by relevance
142 bool hasShader = nullptr == paint.getShader(); in onDraw() local143 int paintColorCnt = hasShader ? SK_ARRAY_COUNT(alphas) : SK_ARRAY_COUNT(colors); in onDraw()144 SkColor* paintColors = hasShader ? alphas : colors; in onDraw()
217 bool hasShader (const glu::ShaderType shaderType);224 …glu::Shader& get (const glu::ShaderType shaderType) { DE_ASSERT(hasShader(shaderType)); return… in get()245 bool ShaderAllocator::hasShader (const glu::ShaderType shaderType) in hasShader() function in deqp::gles2::Functional::__anon3fdacc460111::ShaderAllocator255 DE_ASSERT(!this->hasShader(shaderType)); in createShader()267 DE_ASSERT(this->hasShader(shaderType)); in deleteShader()275 DE_ASSERT(this->hasShader(shaderType)); in setSource()302 if (shaders.hasShader(shaderType)) in logProgram()
2427 if (program->hasShader(SHADERTYPE_COMPUTE)) in iterate()2430 if (program->hasShader(SHADERTYPE_VERTEX)) in iterate()2433 if (program->hasShader(SHADERTYPE_TESSELLATION_CONTROL)) in iterate()2438 if (program->hasShader(SHADERTYPE_TESSELLATION_EVALUATION)) in iterate()2443 if (program->hasShader(SHADERTYPE_GEOMETRY)) in iterate()2446 if (program->hasShader(SHADERTYPE_FRAGMENT)) in iterate()3408 if (program.hasShader(SHADERTYPE_COMPUTE)) in iterate()3410 if (program.hasShader(SHADERTYPE_VERTEX)) in iterate()3412 if (program.hasShader(SHADERTYPE_TESSELLATION_CONTROL)) in iterate()3414 if (program.hasShader(SHADERTYPE_TESSELLATION_EVALUATION)) in iterate()[all …]
270 bool hasShader (const glu::ShaderType shaderType);277 …glu::Shader& get (const glu::ShaderType shaderType) { DE_ASSERT(hasShader(shaderType)); return… in get()298 bool ShaderAllocator::hasShader (const glu::ShaderType shaderType) in hasShader() function in deqp::gles3::Functional::__anon4a3ac2e80111::ShaderAllocator308 DE_ASSERT(!this->hasShader(shaderType)); in createShader()320 DE_ASSERT(this->hasShader(shaderType)); in deleteShader()328 DE_ASSERT(this->hasShader(shaderType)); in setSource()356 if (shaders.hasShader(shaderType)) in logProgram()
730 bool hasShader (glu::ShaderType type) const { return (m_stages & (1u << type)) != 0; } in hasShader() function in vkt::__anona42deac10111::PipelineProgram1042 …const vk::VkShaderModule vertShader = program.hasShader(glu::SHADERTYPE_VERTEX) ? program… in createPipeline()1043 …const vk::VkShaderModule tessControlShader = program.hasShader(glu::SHADERTYPE_TESSELLATION… in createPipeline()1044 …const vk::VkShaderModule tessEvalShader = program.hasShader(glu::SHADERTYPE_TESSELLATION_E… in createPipeline()1045 …const vk::VkShaderModule geomShader = program.hasShader(glu::SHADERTYPE_GEOMETRY) ? progr… in createPipeline()1046 …const vk::VkShaderModule fragShader = program.hasShader(glu::SHADERTYPE_FRAGMENT) ? progr… in createPipeline()
352 bool hasShader = SkToBool(paint.getShader()); in addResources() local354 if (hasClip || hasShader) { in addResources()361 if (hasShader) { in addResources()
165 const bool hasShader = !spec.programs[progNdx].sources.sources[shaderStageNdx].empty(); in isValid() local168 if (hasShader != isEnabled) in isValid()174 if (hasShader && (usedStageMask & curStageMask) != 0) in isValid()
201 …bool hasShader (glu::ShaderType shaderType) const { return !m_shaders[shaderType].emp… in hasShader() function in glu::ShaderProgram
1005 …if (program->hasShader((glu::ShaderType)stage) && !program->getShaderInfo((glu::ShaderType)stage).… in execute()1030 …if (program->hasShader((glu::ShaderType)stage) && !program->getShaderInfo((glu::ShaderType)stage).… in execute()