Searched refs:hasTextures (Results 1 – 9 of 9) sorted by relevance
107 bool hasTextures = (programInfo.geomProc().numTextureSamplers() > 0); in bindPipeline() local108 if (!hasTextures) { in bindPipeline()109 programInfo.pipeline().visitProxies([&hasTextures](GrSurfaceProxy*, GrMipmapped) { in bindPipeline()110 hasTextures = true; in bindPipeline()113 fTextureBindingStatus = (hasTextures) ? in bindPipeline()
184 bool hasTextures() const;
423 if (executable.hasTextures()) in updateHasBooleans()
734 bool ProgramExecutable::hasTextures() const in hasTextures() function in gl::ProgramExecutable
122 bool hasTextures() const { return !mState.getSamplerBindings().empty(); } in hasTextures() function
703 if (mProgram->hasTextures()) in handleDirtyTexturesImpl()2117 if (mProgram->hasTextures()) in invalidateCurrentTextures()
1427 ASSERT(hasTextures()); in updateTexturesDescriptorSet()
1782 if (executable->hasTextures()) in handleDirtyTexturesImpl()4397 if (executable->hasTextures()) in invalidateCurrentTextures()6635 executable->hasTextures()); in endRenderPassIfComputeReadAfterAttachmentWrite()
1722 if (!executable->hasTextures()) in updateTexturesDescriptorSet()