Searched refs:has_compute_shader (Results 1 – 5 of 5) sorted by relevance
74 boolean has_compute_shader; member280 ctx->has_compute_shader = TRUE; in cso_create_context()321 if (!ctx->has_compute_shader) in cso_unbind_context()375 if (ctx->has_compute_shader) { in cso_unbind_context()951 assert(ctx->has_compute_shader || !handle); in cso_set_compute_shader_handle()953 if (ctx->has_compute_shader && ctx->compute_shader != handle) { in cso_set_compute_shader_handle()962 if (!ctx->has_compute_shader) { in cso_save_compute_shader()973 if (!ctx->has_compute_shader) { in cso_restore_compute_shader()
276 bool has_compute_shader() const in has_compute_shader() function
1680 if (!state->has_compute_shader()) {1843 if (!state->has_compute_shader()) {
2071 if (state->stage == MESA_SHADER_COMPUTE && !state->has_compute_shader()) { in do_late_parsing_checks()
779 return state->has_compute_shader(); in compute_shader_supported()