Searched refs:has_dot_4x8 (Results 1 – 5 of 5) sorted by relevance
193 nir_options->has_dot_4x8 = devinfo->ver >= 12; in brw_compiler_create()
1040 .has_dot_4x8 = sscreen->info.has_accelerated_dot_product, in si_init_screen_get_functions()
165 bool use_dot = b->shader->options->has_dot_4x8; in summarize_repack()
89 .has_dot_4x8 = device->rad_info.has_accelerated_dot_product, in radv_get_nir_options()
3735 bool has_dot_4x8; member