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Searched refs:has_entry_point (Results 1 – 1 of 1) sorted by relevance

/third_party/mesa3d/src/mesa/main/
Dglspirv.c336 bool has_entry_point; in _mesa_SpecializeShaderARB() local
391 has_entry_point = in _mesa_SpecializeShaderARB()
398 if (!has_entry_point) { in _mesa_SpecializeShaderARB()