Searched refs:has_key_changed (Results 1 – 1 of 1) sorted by relevance
646 int has_key_changed = 0; in prepare_vs() local649 has_key_changed = NineVertexShader9_UpdateKey(vs, device); in prepare_vs()651 if (!shader_changed && !has_key_changed) in prepare_vs()683 int has_key_changed = 0; in prepare_ps() local686 has_key_changed = NinePixelShader9_UpdateKey(ps, context); in prepare_ps()688 if (!shader_changed && !has_key_changed) in prepare_ps()